[GAMESCOM 2026] Clive Barker’s Hellraiser: Revival Preview – Ready to Open the Box
Hellraiser: Revival preserves the franchise’s sex, gore and psychological horror while delivering approachable survival-horror gameplay.
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Gunboat God has been on my radar for a while. I first caught a glimpse of it at Gamescom and right away, what grabbed me was its bold art style. The game is packed with amazing visuals, imagine crisp sprites and dynamic animations, all set in a high-contrast, ink-like world, bursting with color. And adding to its charm is Yeti, a talking crocodile who helps you upgrade your boat.
Speaking of which, this is a 2D side-scrolling shoot ’em up where you pilot and upgrade a gunboat, blasting through waves of enemies across water, sky, and even underwater. It’s not just about shooting, though, there’s a fluid, platforming-inspired movement as you dodge attacks and survive chaotic battles. And all of this is wrapped in stylized visual flair that’s impossible to ignore.

Right after that introduction, what stands out is that Gunboat God keeps its gameplay straightforward. It doesn’t overcomplicate itself, instead, it focuses on solid, simple mechanics. In the demo, we see you can switch between multiple weapons, each with different strengths and as you progress, you unlock new weapons and explore other biomes, each with its own look and feel.
The beauty of it is that the game never wastes your time as each round is fast, so you’re always driven forward. But don’t let that simplicity fool you, there’s a real tactical edge. You have to position yourself carefully, whether diving underwater to avoid spikes or jumping over waves. Besides normal enemy shooting, there are other interesting modes, for example, runs with Yeti across the map, where you aren’t fully fighting but instead dodging hazards and diving or jumping to avoid spikes.
One of the interesting mechanics is the meter in the top-left corner where every enemy you defeat builds up your power, so the more you kill, the higher you jump, and the faster you shoot. The dash mechanic also adds another layer, letting you dodge or zip forward at just the right moment. As I mentioned, the gunplay is solid, with a diverse set of weapons: shotguns, bombs, and single-shot guns.
The enemy variety is also great. Some are easy to beat, others spawn mini-creatures, and then you have those massive birds that strike from above or enemies that rush at you or even dive underneath you. With fast-paced action at every turn and clear visuals, it never loses that fast-paced momentum.

It’s worth noting that the full version is just two months away, so there’s a lot more content on the horizon. If you’re after something you can just chill with, Gunboat God is a really solid pick. It doesn’t ask for too much of your time and while the demo gave us a great taste, I do think it could benefit from expanding some of its mechanics down the line. That said, I didn’t run into any real issues, just some tricky levels, but that’s all part of the fun. The demo is definitely worth a look.
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