PC Emulation Runs Bloodborne at 100 FPS While PlayStation Portal Gets Surprise Co-op Hack

On one side, PC emulation is finally giving fans the smooth, high-performance Bloodborne experience they have wanted for years. On the other side, a clever trick has turned the PlayStation Portal into a way to play local co-op for online games.

The newest update to the open-source Shad PS4 emulator (version 12.0.6) gives an unofficial look at what Bloodborne can really do on PC. For the first time, players can run the game at much higher frame rates and resolutions than the original PlayStation version, breaking the long-standing 30 FPS limit.

The performance improvements are huge:

  • Mid-range GPUs like the RTX 4060 Ti can run Bloodborne at around 80–100 FPS at 1080p.
  • Stronger cards, like an NVIDIA 5070-class GPU, reach similar frame rates at 1440p with much clearer visuals.
  • High-end GPUs such as the 5090 can even push native 4K at more than 60 FPS.

Compared to this, the PlayStation 5 can still only run the old 1080p, 30 FPS version through backward compatibility. The emulated PC version shows just how flexible Bloodborne’s engine really is, raising even more questions about why Sony still hasn’t released an official 60 FPS update.

The PlayStation Portal’s Unexpected Local Co-op Trick

In a separate surprise, a simple workaround has allowed the PlayStation Portal, meant only for Remote Play, to act like a second local co-op device for online games.

The setup works like this:

  1. Player 1 installs the game on their PS5 and logs in normally.
  2. Player 2 logs in with their own PSN account and streams the same game to their Portal using PlayStation Plus Premium.

With both players sitting next to each other, one plays directly on the PS5 while the other streams the game to the Portal. This lets two people play together using only one copy of the game and one Premium subscription. Early tests show it works well for slower or more relaxed genres, like exploration games or third-person action titles, though fast shooters still suffer from some latency.

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