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Microsoft has revealed new details about its secretive next-generation console project, suggesting the company is preparing for a major shift in how Xbox hardware works. The device, known internally as Project Helix, is designed to play both console and PC games, potentially marking one of the biggest changes to the Xbox ecosystem in years.
The information was shared during the Game Developers Conference 2026 as part of the Xbox Developer Summit keynote. According to Jason Ronald, Xbox’s vice president of next-generation hardware, Microsoft plans to send alpha developer kits for Project Helix in 2027, a step that typically happens well before a commercial launch. Industry speculation suggests this timeline could point to a full release around 2028.
Microsoft says the core goal behind the new system is to eliminate the traditional divide between PC and console gaming. Ronald explained that the company believes gaming audiences no longer identify themselves strictly by platform. “Not only has technology fundamentally changed, but player behaviors have also changed,” Ronald said during the presentation. “The days of people defining themselves as ‘I’m a console gamer’ or ‘I’m a PC gamer’ don’t really exist anymore.”
During the presentation, Ronald also revealed several deeper technical elements behind Project Helix’s architecture. The system will be powered by a custom AMD system-on-chip and is being co-designed for the next generation of DirectX, with Microsoft aiming for a major leap in graphical capabilities.
According to Ronald, the new platform will deliver an order-of-magnitude improvement in ray tracing performance and capability. The architecture will also integrate intelligence directly into the graphics and compute pipeline, which Microsoft says will improve efficiency and enable larger, more visually complex game worlds.
Several advanced rendering technologies are planned for the system, including:
The inclusion of multi-frame generation on consoles could be especially significant, potentially allowing higher and more stable frame rates while maintaining visual quality.



Here’s what was just recently shared on Xbox Wire:
In other words, Microsoft is trying to build a broader gaming ecosystem where players can move seamlessly between devices. Project Helix is expected to run on a custom AMD-based system-on-chip and be designed alongside the next generation of DirectX technology. The system is intended to deliver high performance while supporting both traditional Xbox titles and PC games.
This strategy reflects Microsoft’s growing focus on PC as part of the Xbox platform. The company has already experimented with this approach through devices like the ROG Xbox Ally handheld, which brings Xbox features directly into a Windows-based environment.
Beyond hardware, Microsoft also teased plans related to its gaming history. As part of the upcoming 25th anniversary of Xbox, the company says its game preservation team will release classic titles that can be experienced “in entirely new ways,” further expanding backward compatibility across the ecosystem.
While Microsoft has not announced a price for Project Helix, industry analysts believe the next-generation hardware could be significantly more expensive than current consoles. One estimate suggests the base model could start around $900 or higher, particularly given the increasing cost of high-performance hardware and the price of existing premium consoles. A more powerful version could potentially cost even more, though these figures remain speculative.
Project Helix is also being developed during a period of leadership transition within Microsoft’s gaming division. The platform is being prepared under the leadership of new Microsoft Gaming CEO Asha Sharma, who is taking over following the planned retirement of longtime Xbox head Phil Spencer later this year. As part of the executive restructuring, Xbox president Sarah Bond has departed the company, while Matt Booty has been promoted to chief content officer.