No More Room in Hell 2 is the long-awaited sequel to the cult zombie survival game, which entered Steam Early Access on October 22, 2024. The first game, originally a Source mod from 2011, won over players with its realism, cooperative gameplay, and ruthless permadeath mechanic. However, the sequel has had a rough start marked by technical issues. Can No More Room in Hell 2 reclaim its potential, or is it doomed to be forgotten?
No More Room in Hell 2 is an eight-player cooperative survival horror game set in a zombie apocalypse. You play as members of the emergency services fighting for survival, gathering supplies, and completing objectives across different maps. Teamwork is crucial, and the proximity chat and permadeath mechanic mean every decision carries weight. If your character dies, you lose all progress, which creates a certain level of tension, unlike more relaxed titles such as Left 4 Dead.
Despite its strengths, No More Room in Hell 2 has encountered various problems since its release. Steam reviews are mixed, with only 46% positive ratings from over 15,283 users (as of April 2025). Players report frequent crashes, black screens, and zombies clipping through walls. The game launched with only three maps (Power Plant, Pottsville, and Lewiston), leading to repetitive gameplay. Many fans are disappointed by the lack of features from the original, such as the infection system.
The new radial inventory is clumsier than the simple system from the first game. Combat feels rough, with unfair zombie spawns and no option to dodge or block attacks. Although permadeath creates tension, it frustrates newer players due to poor tutorials and the absence of a single-player mode. The extraction mechanic, which requires reaching a helicopter, does not fit well with the large maps that encourage exploration.
Torn Banner Studios, the game’s developer, is actively working on improvements, the REANIMATION Update from April 2025 brings two new urban maps, balances stamina, and restores the old inventory. The update also introduces new weapons and aimed melee attacks to improve combat. A free-to-play weekend in mid-April brought some players back, and the announced roadmap promises additional features: a respawn system, new zombie types, and a “Hospital” map before the game leaves Early Access in 2025.
Although the tense atmosphere and permadeath mechanic form a good foundation, Torn Banner must deliver more content, better optimization, and smoother gameplay before the game leaves Early Access. The latest updates show progress, but consistent improvements will be needed to regain player trust. The game is currently at a turning point; it could become a story of a successful comeback or another Early Access failure. All eyes are now on Torn Banner.