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We had the opportunity to chat with Masha Mallet, the game director of Nif Nif, who shared insights into the game and its development. After spending time with the demo, we were convinced that Nif Nif is not your typical deckbuilder. Intrigued, we wanted to explore the game’s creation, its origins, and what to expect from the ongoing Kickstarter campaign.
Masha’s journey is quite remarkable. She started playing games at the age of 5, assisting her father, a game journalist, by testing games he reviewed for magazines. Over the years, she delved into various indie games and even played Hearthstone competitively, streaming her gameplay on Twitch. Interestingly, this path eventually led her to start creating her own game.
In addition to her gaming background, Masha has an impressive professional career. She spent 12 years in the education field, founded a language teaching startup, and has a family with two beautiful children. She also served as Managing Director for a Louis Vuitton subsidiary, which she developed from the ground up in Hong Kong. Ultimately, her passion for games inspired her to study game production, with the goal of creating a gaming company and developing games that are strategic, poetic, and kind—ones she wants her children to play.
If you’d like to try the demo yourself, you can find it on Steam. If you’d like to support the game, consider backing it on Kickstarter.

At Springfox Games, we believe good games transcend age and gender limitations. It’s more about the presentation – dark vampires or fluffy unicorns – and the accessibility of the difficulty curve. Strategy games, especially turn-based ones, resonated with me because they allow for thoughtful planning and breaks without penalty. Perfect for those mid-game family moments! Many real-time games can be overstimulating, which isn’t ideal, particularly for an audience with physical and mental impairments. With Nif Nif, we offer a welcoming experience that’s fun for everyone.
When my son was young, he was completely averse to violence in games. “Pet fighting” and character death upset him. We brainstormed with my daughter (then 8) and this cleaning concept emerged. Based on early feedback at GDC, Gamescom, and from content creators, the reception has been fantastic! People find it humorous and enjoy coming up with “cleaning” equivalents of typical combat terms. It’s hilarious to see them grapple with “lethal damage” alternatives!
Growing up in the USSR, cartoons had a distinct artistic identity. Arriving in France, things were less so. Now, Netflix seems dominated by a few children’s art styles. We wanted to forge our own path. Drawing inspiration from classic USSR cartoons, we assembled a team of Eastern European illustrators and Asian game artists to create a unique blend that resonates globally.


The goo’s concept is inspired by the corruption of the boar god in Princess Mononoke, driven mad by human pollution. We loved this idea! In Nif Nif, your goal is to cleanse the ancient forest god of this corruption. However, the pollution inevitably returns, cleverly tying into the roguelike gameplay loop.
While we haven’t tried to reinvent the wheel, Nif Nif offers a streamlined deckbuilder experience, focusing on accessibility and strategic depth. To progress, upgrade your deck through non-combat encounters and in-game interactions. The difficulty scales gradually, ensuring a rewarding challenge. Our first character introduces basic archetypes based on attack, defense and draw, while future characters will offer more complex strategies.
Customization adds a fun layer to Nif Nif. While “Skins” don’t directly affect gameplay, they offer a way to personalize your experience. Characters, on the other hand, have unique decks and abilities, offering distinct playstyles. We’re planning to introduce more characters and customization options in the future.
Hats are unlockable starting items that give various bonuses. You will need to finish the game with each to unlock the next one, and some will be particularly useful to gain specific achievements in the game.


In the Nif Nif demo, players can experience the core gameplay with the first character, explore the soup menu, unlock cards, and embark on a full run. The final game will feature a more robust progression system, collectible skins, additional characters, enemies, bosses, a gardening system, and engaging challenges to delve deeper into the lore.
Beta backers can enjoy early access to the second character from September onwards and experience the game’s evolution as we iterate on updates. Through dedicated Discord channels, their feedback will be invaluable in shaping the final product to meet the needs and preferences of our community.
Designing a non-combat roguelike presented unique challenges, especially when compared to traditional combat mechanics. In most games, attacking and defending are parallel actions, visually represented in a similar manner. Our system, where players clean enemies and they “dirty” us is mirrored, so it required careful consideration of color codes, icons, and overall clarity to avoid confusion. We are still working on it!


The gaming landscape is dominated by big-name titles, which can be great for specific skills (reflexes, hand-eye coordination), but lacking in others. We need more indie games and better promotion for them, both from the press and from gamers themselves. Let’s celebrate the unique experiences and poetry that indie games can offer.
We hope Nif Nif offers a positive, thoughtful, and rewarding experience. We want players, especially children, to learn the value of taking their time, strategizing, and enjoying the journey.
Our Kickstarter campaign is essential for ensuring Nif Nif’s timely release (hopefully March 2025). Our primary goal is to reach our funding target, allowing us to bring the game to players worldwide. Visibility is also crucial, so we’re working to spread the word about Nif Nif.
A successful campaign will allow us to expand Nif Nif’s content. We’re planning to add a third character, a new river biome, and additional cards and skins. Stretch goals will determine the extent of this expansion.