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Today’s Daily Indie News Roundup #18 edition brings together news about new ambitious projects, long-awaited updates, platform expansions, and industry data that reveal where independent development is heading in 2026 and beyond.
Canadian developer Denis Morozov and fiction writer Milha Vek have unveiled Good Children Say Grace, a first-person psychological horror adventure that blends Eastern European family horror, dark romance, and manga-inspired storytelling. The game centers on three years of escalating hardship, starvation, possession, and emotional collapse. Good Children Say Grace will be released episodically through Early Access. A free demo is scheduled for March 2026, with Episode One planned for April 2026.
The latest major update for Titan Quest II is now live, introducing the third chapter of the main campaign and expanding the mythological action RPG into the war-ravaged Arkadian Plains. The update deepens the game’s mythological roots, exploring Centaur origins and ancient legends. Players will ascend Mount Olympos itself, interact with Greek deities, and gain powerful divine abilities. After being empowered by the gods, they return dramatically to the battlefield, marking their transformation into a demigod.
Seattle-based indie studio SK Studios has released a playable demo for its upcoming tactical horror shooter Shadow Project, offering players a first look at its bleak alternate-history setting. The demo includes two full campaign levels, featuring cinematic firefights, hostile traversal sequences, and environmental storytelling. Gameplay blends survival horror with tactical shooting, emphasizing atmosphere and narrative over pure action.
New Tales and Artefacts Studio have officially revealed Terrinoth: Heroes of Descent, a tactical RPG based on Fantasy Flight Games’ legendary Descent tabletop universe. Launching in Spring 2026 on PC, Mac, PlayStation 5, and Xbox Series X/S, the game marks the first full video game adaptation of the franchise. It combines real-time exploration with turn-based tactical combat and supports both solo and cooperative play.
Supermassive Games has announced that its sci-fi survival horror adventure Directive 8020 will launch on May 12, 2026, for PlayStation 5, Xbox Series X/S, and PC. Part of The Dark Pictures anthology, the game takes players into deep space, where paranoia, identity, and mistrust define survival. The newly released “Comply” trailer highlights branching moral dilemmas, including moments where players must decide who among their crew is human and who may be an alien mimic.
Remnants of Yore will enter Early Access on Steam on March 22, 2026, following a rapid and successful Kickstarter campaign. Players control Yore, a young cat wizard who restores an abandoned antique shop in a forgotten town. Gameplay blends shop management, dungeon-style exploration, relationship building, and adaptive rogue-lite combat.
Monster Theater has announced that Mr. Sleepy Man will launch on March 10, 2026, as the fourth title under its publishing label. Developed by Devin Santi, the game is a comedic sandbox platformer centered on causing mayhem in Bedtime Town. Players control an overtired protagonist whose antics gradually turn the town against him. It features a full expressive moveset, interconnected levels, and extensive environmental interaction. Nearly every object can be picked up and used creatively.
Publisher 505 Games and developer Wazen have announced that MIGHTREYA will launch on PC via Steam in Q2 2026, with a demo available now. The game follows Reya, a schoolgirl superhero and content creator, who battles interdimensional monsters alongside her manager Nio. Combat emphasizes aerial movement, camera-based targeting, and fast combo execution.
Nacon and Eko Software have announced that Dragonkin: The Banished will leave Early Access and launch version 1.0 on PlayStation 5, Xbox Series, and PC on March 16th. After debuting in March 2025, the game has expanded significantly through player feedback. The full release will feature four chapters, multiple biomes, extensive endgame content, and four playable heroes.
Narrative musical RPG People of Note is scheduled for release in 2026 across PC, consoles, and Nintendo Switch 2. Players follow Cadence as she challenges the tyrannical boy band Smolder through turn-based musical battles. The game combines rhythm, storytelling, and party-building. The newly revealed voice cast includes Heather Gonzalez, Jason Charles Miller, Erika Ishii, Debra Wilson, Griffin Burns, and Erica Lindbeck, among others.
Spiderling Studios has announced Besiege: The Broken Beyond, a major expansion launching later this year. The expansion introduces a space-themed campaign, new block types, gravitational physics, and planetary exploration. Players can now build machines capable of launching into orbit and wreaking havoc on alien worlds.
Unknown Worlds Entertainment is bringing Subnautica and Subnautica: Below Zero to Nintendo Switch 2 on February 17, 2026. Existing owners can upgrade for free. The new versions run at 1440p/60fps when docked and 1080p/60fps in handheld mode, with improved controls. While Subnautica 2 is coming in Early Access later in 2026, it will not launch on Switch 2.
Mewgenics, the tactical roguelike from Edmund McMillen and Tyler Glaiel, has launched to overwhelming praise. Centered on breeding and commanding mutant cats in turn-based combat, the game represents a major departure from The Binding of Isaac. Despite this, it has found immediate success. Glaiel confirmed that the team recouped its entire development budget within three hours of launch, signaling strong commercial performance.
The Six One Indie Showcase will return on May 21, 2026, for its eighth presentation. Submissions remain free and open until February 20. After drawing nearly one million views across platforms in 2025, the event continues to focus on accessibility, discoverability, and developer-first values.
Curveball Games has announced a long-term partnership with Gambit Digital to publish physical editions of upcoming titles. The first release is expected later this year, with a steady pipeline planned through 2027 and 2028. Both companies emphasized their commitment to keeping boxed games alive.
New analysis by ICO’s Thomas Bidaux reveals that game crowdfunding raised approximately $26 million in both 2024 and 2025, marking the strongest years since 2015. Average successful campaigns rose from $39,000 in 2016 to $58,000 in 2025. Bidaux highlighted the importance of demos, pre-launch pages, paid marketing, and strong communities. He also noted growing diversity in high-performing campaigns, spanning MMOs, CRPGs, cozy games, and experimental projects.