Don’t Nod Could Face More Layoffs as Studio Struggles With Its Finances
Don’t Nod is considering another restructuring, raising concerns that further job cuts could follow as the Life is Strange studio…
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Steam has always been the biggest platform for PC gaming, but the numbers coming out of 2025 and 2026 are honestly staggering. According to data from SteamDB, a total of 21,489 games launched on Steam during 2025 alone. To put that into perspective, that’s an average of nearly 59 new games every single day.
The trend hasn’t slowed down either. By mid-May 2026, Steam had already added another 8,886 titles, pushing the platform’s lifetime catalog beyond 131,000 games. That’s a number that would have seemed unimaginable just a decade ago.
What’s particularly interesting is how quickly this growth happened. Back in the late 2000s, annual Steam releases were measured in the hundreds or low thousands. The landscape changed dramatically with the rise of accessible development tools like Unity, Unreal Engine, and Godot. Combined with Steam Direct lowering publishing barriers, suddenly small teams, solo developers, and hobbyists could release games to a global audience with far less difficulty than ever before.
In many ways, that’s a good thing. More games mean more creativity, more niche genres, and more opportunities for developers who might never have found a publisher in the past. Some of the most beloved indie hits of the last decade emerged precisely because platforms like Steam became more accessible.
The downside is that discoverability has become one of the biggest challenges in modern gaming. With tens of thousands of games launching every year, simply getting noticed is often harder than actually making the game. Many releases receive only a handful of reviews, while others disappear almost entirely without generating meaningful sales or attention.
Players have noticed the change too. Browse Steam’s new releases section on any given day and you’ll find everything from ambitious indie projects to asset flips, AI-generated experiments, shovelware, and countless clones of existing genres. The sheer volume can make it difficult to separate genuinely interesting games from low-effort releases.
This has sparked ongoing debates about whether Steam should be doing more curation. Some users want stricter approval standards, while others argue that open access is one of the platform’s greatest strengths. After all, tighter restrictions could make it harder for small developers to break into the industry in the first place.
For indie creators, the reality is becoming increasingly competitive. Launching a great game is no longer enough on its own. Marketing, community building, wishlists, content creators, and social media visibility now play a huge role in determining whether a project succeeds or vanishes beneath the flood of daily releases.
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