Forensics: Crime Scene Detective – Promising Simulator That Falls Short
Forensics: Crime Scene Detective follows Aerosoft's familiar formula: an interesting simulation with decent visuals, weak optimization, and repetitive gameplay.
If you enjoy independent indie game coverage, consider supporting Indie-Games.eu on Patreon. It helps keep the site independent.
Cat Mail Co. was one of those games that won people over during Steam Next Fest. Cozy visuals, adorable cats, satisfying organization, and the idea of managing a small island post office made it incredibly easy to fall in love with. It looked like the perfect comfort game, scratching that same itch as titles like Unpacking or PowerWash Simulator, where simple tasks become strangely relaxing. Unfortunately, the full release doesn’t quite live up to that first impression.
You arrive on a peaceful island where the local cat-run post office has fallen into complete disarray. The previous postmaster has mysteriously disappeared, leaving behind mountains of undelivered mail and frustrated residents. Your job is to restore the postal service while slowly uncovering what happened to your predecessor.
Every working day revolves around a familiar routine. Customers arrive to collect parcels while new shipments constantly pour into the office. You’ll weigh packages, inspect them with an X-ray machine, apply the correct stamps and destination labels, organize shelves, mark fragile deliveries, and prepare outgoing shipments for the ferry. Certain parcels even have unique properties that require extra attention before they can safely be delivered.
When the ferry captain arrives, you don’t simply load boxes onto the ship, you solve a packing puzzle. Every visit features a different boat layout with obstacles already occupying space, forcing you to carefully arrange outgoing packages to maximize the number you can send.
Progression is also handled quite well. As you clear away years of accumulated mail, you gradually unlock new rooms, expand the post office, gain access to additional machines, discover collectible stamps, and open routes to new destinations. Watching the office slowly transform from a cluttered mess into an organized workplace is genuinely satisfying. Sadly, that’s also where the game’s biggest problem begins.
Whether you’re on your first day or your twentieth, you’re still performing almost exactly the same tasks. The day-night cycle doesn’t really introduce anything new either, it mainly exists so time can pass and the ferry can arrive. Instead of feeling like meaningful progression, it often feels like you’re simply repeating the same workday over and over again.

The biggest issue is balance. You’re constantly receiving far more packages than you’re actually shipping out. Rather than feeling like you’re making progress, the post office slowly fills with more and more boxes, making organization increasingly frustrating instead of rewarding. The overall balance between incoming and outgoing shipments feels off.
That imbalance becomes especially noticeable in single-player. After seven hours, I still had enormous packages sitting in storage from the very first day because nobody ever came to collect them. Meanwhile, new deliveries kept arriving faster than I could clear existing stock. Instead of giving me the satisfaction of restoring order, the game often made me feel like I was constantly falling behind.
There are also several quality-of-life issues that become difficult to ignore. Package placement can be surprisingly finicky, often refusing to let you place boxes where there appears to be plenty of room until you find the exact pixel the game accepts. Boxes also don’t preserve their orientation when picked up, forcing you to rotate them repeatedly. On top of that, some NPC requests can bug out entirely, asking for parcels from blank destinations or packages that simply don’t exist.

The narrative doesn’t help much either. While the mystery surrounding the missing postmaster is an interesting setup, it gradually fades into the background. The island residents never develop much personality, conversations quickly become repetitive, and eventually the story feels more like an excuse to continue working than something you’re genuinely invested in.
One area where Cat Mail Co. works best is multiplayer. The game supports online co-op for up to four players, and it completely changes the experience. Splitting responsibilities between sorting, stamping, shelving, and ferry loading makes everything flow naturally. Suddenly the overwhelming workload becomes enjoyable teamwork rather than exhausting micromanagement.
I also would’ve liked to see more interaction with the island itself. Customers only arrive to collect mail, but it would’ve been nice if they also dropped off packages, had more unique personalities, or gave clearer descriptions instead of vague requests like “I’m looking for a letter with a red ribbon.”

Despite all of these complaints, I can’t say I disliked Cat Mail Co. There’s still something incredibly satisfying about organizing shelves, sorting parcels, expanding the post office, and slowly bringing order to complete chaos. If you’re someone who enjoys cozy management games, relaxing gameplay loops, and keeping everything perfectly organized, there’s a good chance you’ll have fun here.
At the same time, it’s hard to ignore how repetitive the gameplay becomes. The core mechanics barely evolve, the package balance still needs work, several quality-of-life improvements are missing, and the narrative loses momentum long before the credits roll. Recent updates have certainly improved the experience, but after spending several hours with the game, it still feels like it’s missing that extra layer of progression that would keep every workday feeling fresh.
Cat Mail Co. is still a solid cozy management game with a fantastic premise and plenty of charm. It just needs a little more balance, stronger progression, and a few quality-of-life improvements before it can truly deliver on the incredible first impression it made during Steam Next Fest.
Cat Mail Co. is a charming cozy management game built around an excellent idea. Organizing parcels, expanding your post office and bringing order to chaos is consistently satisfying, especially with friends. However, repetitive gameplay, questionable balance, a forgettable story and several quality-of-life frustrations prevent it from fully delivering on the incredible promise shown during Steam Next Fest. Even so, if you enjoy relaxing management games, there’s still plenty here to enjoy, and with continued updates, Cat Mail Co. has every chance of becoming something truly special.
Ending Thoughts
This review is based on a copy that I purchased myself