Cat Mail Co. – Cozy Management Game That Needs Better Balance
Cat Mail Co. charms with cozy visuals and satisfying mail sorting, but its full release doesn't quite live up to…
If you enjoy independent indie game coverage, consider supporting Indie-Games.eu on Patreon. It helps keep the site independent.
When I finally decided to try the first chapter of ENA: Dream BBQ, I didn’t know anything about this project, animated series or their author Joel Guerra. Now that I have finished the short part of this interactive adventure, I feel like I know even less than before. And that’s why it is probably the closest we could get to have random dreams and stream of consciousness represented in a form of a video game.



ENA: Dream BBQ takes place in a wild and surreal universe. We follow ENA, a humanoid character, on her mission to find the Boss that everyone wants to be. During our adventure we are able to explore environments filled with hidden secrets and oddities, meet peculiar characters who want us to run errands for them and use odd tools to solve unusual problems.
It seems to me that it would be more fitting to describe ENA: Dream BBQ as an interactive experience rather than adventure game – not only because of its bizarreness, but also the way it exceeds our expectations. The first chapter did more than simply bending the rules of video games; in fact, it looked like they were put aside entirely, which resulted in a chaotic, but quite intriguing story.
The first chapter is a blend of many different ideas, themes and references. The setting draws inspiration from surrealist art, post-apocalyptic fiction and worldwide culture, especially from Peru and Japan. We can hear dialogues in various languages such as Japanese, French, Russian and Italian. The artstyle combines 2D and 3D animation, utilizing webcore aesthetic, pixelated imagery and the style of Picasso’s abstract paintings. So yeah, it’s pretty avant-garde project.



The same mix of everything applies to the characters and the plot. There is a thin line between accessible and inaccessible parts, which can make you start wondering: was I supposed to make that jump to the other side? Did that character serve any purpose in my task? How did I trigger that event? As far as I can tell, the point of the game is not to undertand ENA’s world, but to just go along with it. Although some solutions are quite confusing and take time to figure them out, the comedic tone and pure craziness of the outcome are worth the trouble.
I’d also like to point out that despite randomness, the game is consistent in its content. There are tutorials, quests and items necessary for advancing the story, which we know well from other video games. In Chapter 1, we only get to visit the world of the Lonely Door, with its jobs and inhabitants, however the other doors we will have to go through are already present, teasing our future adventures.
As subsequent chapters are still in development, we’ll have to wait in order to learn the rest of the story – while I’m not fully convinced what to make of it yet, I have to admit that from what I’ve seen this chapter succeed in catching the interest of gamers and stimulating their imagination, If you’re up for a bizzare adventure, then this might be something just for you.
Cat Mail Co. charms with cozy visuals and satisfying mail sorting, but its full release doesn't quite live up to…
Forensics: Crime Scene Detective follows Aerosoft's familiar formula: an interesting simulation with decent visuals, weak optimization, and repetitive gameplay.
Foxy The First Steps is an excellent precision platformer that understands exactly what makes the genre enjoyable.
Tokyo Valkyries blends visual novel, roguelite deck-building, and fan service into a surprisingly enjoyable mix, despite few standout elements.
Moonlight Peaks refreshes the cozy farming formula with a more unique supernatural and magical approach while keeping the familiar mechanics…
The first thing that stands out about GRID 2 in 2026 has nothing to do with its handling, graphics, or…
HYPERWIRED is a top-down roguelike where your ship drags a giant plug, powering sockets to complete objectives and progress through…
As I continue my Steam Next Fest journey, I stumbled upon a game I honestly wasn't expecting to enjoy as…
Right now, Edge of Memories feels like a game with good ideas that hasn't yet figured out how to turn…
It is surprisingly difficult to explain Penguin Colony, yet incredibly easy to become fascinated by.
Magical Princess is one of those games that immediately reminded me of the classic Princess Maker series, but it does…
Mortal Shell II has opened its beta to everyone, and I have to admit, this is exactly how you showcase…
Having just recently been revealed during Summer Game Fest, 1666: Amsterdam has already received a playable prologue on Steam.
There is a reason why Far Far West is currently sitting at overwhelmingly positive reviews on Steam and has already…
Retro Rewind - Video Store Simulator latest update that adds repair stations, street sign and more to the game, could…
Vultures: Scavengers of Death is a turn-based tactical strategy game heavily inspired by classic survival horror.
In No Stone Unturned, we play as Detective Cox, a squirrel with amnesia who investigates a murder of a chicken…
Outbound is a mediocre, shallow cozy game with a beautiful presentation and strong concept, but one that fails to deliver…
L'Agence - The Hearts of Paris already feels like one of those indie games you randomly discover and end up…
Memoriapolis has just received its massive “Banners and Wonders” update, released alongside the game’s one-year anniversary.

To provide the best experience, we use technologies such as cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this website. Not consenting or withdrawing consent may adversely affect certain features and functions.
