Tower Lab Lets Players Break the Rules of Tower Defense

The developers of Tower Lab have revealed a major twist that sets the game apart from other defense games. Enemies in Tower Lab do not have health bars at all. Instead of dealing damage over time, players must use physics to defend their base. The goal is to push, pull, or launch enemies off the edge of the level using force, speed, and smart positioning.

This design turns defense into an active experiment with motion and timing. You grow stronger through a deckbuilding system, choosing different tower cards and upgrades in each run. Because the game relies on a real physics system instead of fixed effects, towers interact with one another in natural and often unexpected ways. A gravity-based tower can pull enemies into place, while a launcher can send them flying, allowing you to discover powerful combinations through trial and creativity.

Players can also shrink enemies to make them lighter and easier to move, or they can choose to grow them larger. Bigger enemies are harder to push, but knocking them off the stage brings much better rewards. This choice becomes more important as players reach the endless mode, where waves never stop and difficulty keeps rising, testing how well each setup can handle the growing pressure.

Looking ahead, the team plans to release a public demo on Steam in early 2026. Until then, development will focus on player feedback, with community playtests helping shape new features and mechanics. A global leaderboard system is also planned, giving players a way to compare their most creative physics-based builds with others around the world.

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