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Resonance: A Plague Tale Legacy is the third main game in the A Plague Tale series, a single-player action-adventure prequel developed by Asobo Studio and published by Focus Entertainment. It is set to release August 27, 2026 on PC (Steam, Epic), PlayStation 5, Xbox Series X/S and it will be included day-one on Xbox Game Pass.
The game is set in 1334, 15 years before A Plague Tale: Requiem. You play as Sophia (voiced by Anna Demetriou), a fierce young smuggler/plunderer introduced as an ally in Requiem. She’s on the run and determined to uncover secrets of her past, tied to the Prima Macula (the ancient curse/ plague source from the series).
Her journey takes her to the Minotaur’s Island (Crete, linked to Minoan myths). She faces deadly trials, treacherous paths, an army chasing her, puzzles, and a terrifying creature behind the myth that “resonates” with her. The story blends combat, myth, fate, and the Macula’s legacy. No prior games are required to enjoy it, though it expands the universe.
This entry marks a big departure from the first two games’ heavy stealth and rat-swarm survival focus. It retains narrative depth, dialogue, and atmosphere but shifts toward Uncharted/Indiana Jones-style adventure with Soulslike combat elements. The game also emphasizes aggressive, third-person melee combat with Soulslike influences:

Puzzles are described as increasingly complex, blending with the narrative. Dual-timeline mechanic is also a standout feature:
The game runs on Asobo’s Zouna engine, delivering beautiful visuals, detailed environments, and smooth performance. Expect a cinematic experience that will run for 10-15+ hours, similar to prior entries but with more action.

Following the post-credits tease in A Plague Tale: Requiem (2022), the team at Asobo wanted to keep the series new and preserve creative energy. Game director David Dedeine emphasized avoiding repetition with the same characters and setting. Sophia was introduced as an ally in Requiem, giving the team freedom to explore her untold backstory while tying into the broader lore.
Key Team Members
The studio has released devblogs covering character design, personality, backstory writing, and artistic choices like her younger, more rugged appearance (leather, accessories, tattoos, wild hair). Asobo explicitly stated they did not use AI during development, aligning with their philosophy on creative processes for smaller-to-medium teams.