If you enjoy independent indie game coverage, consider supporting Indie-Games.eu on Patreon. It helps keep the site independent.
Video game history is usually told through the titles that reached store shelves, but some of the most interesting stories belong to the ones that almost disappeared. That is exactly the case with Tiny Troops, a real-time strategy game from the late 1990s that has resurfaced thanks to the work of preservation group Games That Weren’t. While Amiga fans may remember its release in 1997, new findings show that the game was once meant to be much bigger before most of its versions vanished.
Tiny Troops was developed by Vulcan Software and planned for release in 1995 under publisher Mindscape. The goal was a shared launch across Amiga, PC DOS, and the Amiga CD32. Set in a lighthearted but tactical war, the game followed two insect-like factions, the Klutes and the Furfurians, who brought their long-running conflict into a massive human world. Control was given over many unit types, from paragliders to tanks and dune buggies, spread across 65 split-screen missions that mixed strategy with fast action. Those plans fell apart when Mindscape ran into financial trouble and dropped several projects, leaving Tiny Troops unfinished on most platforms.
Even so, Vulcan Software later pushed forward on its own and released the Amiga version in 1997, where it was well received. For years, the PC DOS and CD32 versions were believed to be lost. That belief changed when archivists uncovered 33 different PC DOS builds, created between late 1993 and mid-1995. Together, these builds show how the game slowly took shape, starting under the early name Bugs and evolving into the final design.
The archive also includes a development diary, likely written by programmer Alastair Dukes. It gives a clear look at the challenges of making a complex strategy game work on older DOS systems, from memory limits to performance issues. This kind of behind-the-scenes record is rare and helps explain why many games from that era never reached release.
The most complete build found so far is dated June 13, 1995. It appears to represent the game just before it was canceled. Most of the gameplay systems are present and functional, though sound and music are missing. Despite early plans, no solid proof of a finished CD32 version has been discovered. Still, preservationists believe there is a chance that a final DOS build or a CD32 prototype may exist somewhere in old company archives.
You can download the game here.
Originally released in 1985, Hydlide 3 was marketed as an “Active RPG,” emphasizing real-time action over turn-based combat.
For a game once weighed down by mixed reviews and the eventual shutdown of its online services, the resurgence is…
RPCS3 has announced a breakthrough that significantly narrows the gap toward full compatibility with the PS3’s extensive library.
Instead of dusty deserts or tropical islands, Arctic Edge throws you straight into a frozen wilderness.
A recent post on X has reignited debate about the rising cost of retro video games, offering a snapshot of…
The success of The Elder Scrolls IV: Oblivion Remastered has reopened an old question in the gaming industry.
Originally developed for the PC-8001mkII and MSX2 in 2024 and 2025, XeGrader has been reimagined for Steam with enhanced graphics…
The English patch, developed by mziab and the team at Phantasian Productions, was recently highlighted by Life Bottle Productions on…
The Dual Analog was first revealed to the public at the PlayStation Expo in late 1996, displayed under glass as…
Set in the politically unstable landscape of 13th-century England and Wales, the game places players in the role of ambitious…
More than two decades after its commercial collapse in the West, the Sega Saturn is once again at the center…
Before games could be downloaded in seconds and launched without effort, they arrived with real weight.
Many older video games were released only in Japan and never received an official English translation.
In an age where progress is almost guaranteed, it’s worth remembering a time when pressing “Save” truly mattered.
The action is presented from a top-down view and focuses on stealth, timing, and sharp reactions.
The project was largely the work of Scottish designer Geoff Crammond, already famous for titles like Revs, The Sentinel, and…
Apple first introduced the beige Power Macintosh G3 line in November 1997, and it quickly became a turning point for…
It’s aimed squarely at players who still love dusting off their cartridges and CRTs.
A long-requested classic has finally returned. Fire Emblem: Path of Radiance is now available through the Nintendo GameCube – Nintendo…
The system runs on the AMD Ryzen AI 9 HX 370 processor, which includes 12 cores and 24 threads and…
Originally released in 1985, Hydlide 3 was marketed as an “Active RPG,” emphasizing real-time action over turn-based combat.
For a game once weighed down by mixed reviews and the eventual shutdown of its online services, the resurgence is…
RPCS3 has announced a breakthrough that significantly narrows the gap toward full compatibility with the PS3’s extensive library.
Instead of dusty deserts or tropical islands, Arctic Edge throws you straight into a frozen wilderness.
A recent post on X has reignited debate about the rising cost of retro video games, offering a snapshot of…
The success of The Elder Scrolls IV: Oblivion Remastered has reopened an old question in the gaming industry.
Originally developed for the PC-8001mkII and MSX2 in 2024 and 2025, XeGrader has been reimagined for Steam with enhanced graphics…
The English patch, developed by mziab and the team at Phantasian Productions, was recently highlighted by Life Bottle Productions on…
The Dual Analog was first revealed to the public at the PlayStation Expo in late 1996, displayed under glass as…
Set in the politically unstable landscape of 13th-century England and Wales, the game places players in the role of ambitious…
More than two decades after its commercial collapse in the West, the Sega Saturn is once again at the center…
Before games could be downloaded in seconds and launched without effort, they arrived with real weight.
Many older video games were released only in Japan and never received an official English translation.
In an age where progress is almost guaranteed, it’s worth remembering a time when pressing “Save” truly mattered.
The action is presented from a top-down view and focuses on stealth, timing, and sharp reactions.
The project was largely the work of Scottish designer Geoff Crammond, already famous for titles like Revs, The Sentinel, and…
Apple first introduced the beige Power Macintosh G3 line in November 1997, and it quickly became a turning point for…
It’s aimed squarely at players who still love dusting off their cartridges and CRTs.
A long-requested classic has finally returned. Fire Emblem: Path of Radiance is now available through the Nintendo GameCube – Nintendo…
The system runs on the AMD Ryzen AI 9 HX 370 processor, which includes 12 cores and 24 threads and…

To provide the best experience, we use technologies such as cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this website. Not consenting or withdrawing consent may adversely affect certain features and functions.
