If you enjoy independent indie game coverage, consider supporting Indie-Games.eu on Patreon. It helps keep the site independent.
The world of Novo is expanding, and its inhabitants are at war. Publisher Thunderful and developer Wishfully have provided a new look at Planet of Lana II: Children of the Leaf, detailing how the sequel will build upon the original’s silent storytelling while introducing new environments, characters, and complex political factions.
The first Planet of Lana followed 11-year-old Lana and her companion Mui on a heartfelt rescue mission. The sequel picks up after the arrival of advanced alien technology has put Novo into chaos, forcing its many tribes to either adapt or face extinction. A new society, the ruthless Dijinghala, is exploiting this technology to strip the planet’s natural resources.
The adventure begins anew when Lana’s niece gets caught in the middle of this planetary exploitation. Lana and Mui set out on another journey to reclaim Novo’s future, but their path quickly becomes complicated as they are forced to confront their own past and the shadowed history of their home world.




Since the events of the first game, three major factions have emerged on Novo, each holding a distinct attitude toward the pervasive presence of the alien machines:
To set the stage for this planet-wide conflict, the approximately 6- to 8-hour campaign grants players access to a wider array of new environments, including snowy mountains, deep oceans, ancient forests, forgotten ruins, and even urban areas.
Set for release in early 2026 for Xbox Series X/S (Game Pass), PC via Steam, PlayStation 4, PlayStation 5, and Nintendo Switch / Switch 2, the game continues to challenge players to interpret its narrative, which is told entirely in a made-up language without subtitles.
Cookie Cutter, the hand-drawn action-adventure from Subcult Joint, is entering a new phase after the team successfully regained full control…
Xbox appears to be entering a new phase, with a clearer focus on accessibility and player choice shaping both its…
A recent discussion around game Die For The Lich is highlighting just how quickly a game’s reputation can shift on…
The Time I Have Left, a narrative-driven escape RPG, is still in development despite its creator facing a staggering number…
Every year, a handful of indie games break through and become surprise hits, but for every breakout success, there are…
The indie scene is absolutely stacked this spring, and if you’re only keeping an eye on the biggest AAA releases,…
PullUp Entertainment has shared its latest financial results, offering a closer look at both the successes and challenges shaping its…
Players step into the role of a small but agile mouse assisting a kind witch in protecting the land she…
Players build ships, hire crews, and set sail to raid nearby islands for resources that cannot be produced at home.
Shortform video now beats traditional media for game discovery. We break down the distinct audiences of Instagram, TikTok, and YouTube…
The latest Galaxies Spring Showcase has come to a close, featuring a diverse lineup of titles ranging from survival games…
The GameSpain Spring 2026 showcase, which featured of 24 indie games, has been aired sooner today on ClemmyGames YouTube channel.
According to the developers, the delay comes down to a late-stage issue discovered during final development, one that could have…
The PC Gamer's article "After 4 hours of pirate survival in Windrose, I'm reinstalling Sea of Thieves" shows everything wrong…
Among the removed games are family-oriented titles based on popular films such as Chicken Little, Bolt, and G-Force.
The main campaign lasts between 50 and 70 hours, and Pocketpair has already confirmed long-term support throughout the Early Access…
Perceptum is an upcoming psychological horror title developed by the two-person team at Duck Reaction, and early impressions suggest it…
According to the development team, the delay will allow for additional refinement, including bug fixes and expanded quality assurance.
One of Bridgebourn's most striking features is its visual presentation, which uses 2D techniques such as parallax scrolling and dynamic…
Road to Vostok, often described as a single-player take on Escape from Tarkov, launched into early access recently and has…
Cookie Cutter, the hand-drawn action-adventure from Subcult Joint, is entering a new phase after the team successfully regained full control…
Xbox appears to be entering a new phase, with a clearer focus on accessibility and player choice shaping both its…
A recent discussion around game Die For The Lich is highlighting just how quickly a game’s reputation can shift on…
The Time I Have Left, a narrative-driven escape RPG, is still in development despite its creator facing a staggering number…
Every year, a handful of indie games break through and become surprise hits, but for every breakout success, there are…
The indie scene is absolutely stacked this spring, and if you’re only keeping an eye on the biggest AAA releases,…
PullUp Entertainment has shared its latest financial results, offering a closer look at both the successes and challenges shaping its…
Players step into the role of a small but agile mouse assisting a kind witch in protecting the land she…
Players build ships, hire crews, and set sail to raid nearby islands for resources that cannot be produced at home.
Shortform video now beats traditional media for game discovery. We break down the distinct audiences of Instagram, TikTok, and YouTube…
The latest Galaxies Spring Showcase has come to a close, featuring a diverse lineup of titles ranging from survival games…
The GameSpain Spring 2026 showcase, which featured of 24 indie games, has been aired sooner today on ClemmyGames YouTube channel.
According to the developers, the delay comes down to a late-stage issue discovered during final development, one that could have…
The PC Gamer's article "After 4 hours of pirate survival in Windrose, I'm reinstalling Sea of Thieves" shows everything wrong…
Among the removed games are family-oriented titles based on popular films such as Chicken Little, Bolt, and G-Force.
The main campaign lasts between 50 and 70 hours, and Pocketpair has already confirmed long-term support throughout the Early Access…
Perceptum is an upcoming psychological horror title developed by the two-person team at Duck Reaction, and early impressions suggest it…
According to the development team, the delay will allow for additional refinement, including bug fixes and expanded quality assurance.
One of Bridgebourn's most striking features is its visual presentation, which uses 2D techniques such as parallax scrolling and dynamic…
Road to Vostok, often described as a single-player take on Escape from Tarkov, launched into early access recently and has…

To provide the best experience, we use technologies such as cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this website. Not consenting or withdrawing consent may adversely affect certain features and functions.
