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A fan-made native PC port of the original Spyro the Dragon is officially in development, bringing the 1998 PlayStation classic one step closer to running on modern Windows systems without emulation.
Built through the OpenPETE decompilation and recompilation project, the port aims to faithfully recreate the original experience while adding several technical improvements for PC players. The project is led by developers Amec and tyscorp, building on decompilation work started by The Moby Collective.
According to Spyro speedrunner Lumilaura, development is progressing more quickly than many expected, with the team focusing on accuracy above all else. The developers have also stressed that the project is being created without using AI-assisted coding. The native port is designed to preserve the original game’s mechanics exactly as they appeared on the PlayStation, including its physics, movement, glitches and speedrunning techniques.
At the same time, it introduces uncapped frame rates, true widescreen compatibility, perspective-correct textures and fixes for the PlayStation’s well-known polygon wobble. Recent gameplay footage demonstrates the game already running natively on Windows 11 at smooth frame rates.
While one demonstration was locked to 60 FPS, the game reportedly reached internal frame rates exceeding 300 FPS. The current build remains a work in progress, however, with visual artifacts, camera issues and other polish still required before a public release.
Development is currently focused exclusively on the first Spyro the Dragon, though the team has suggested that Spyro 2: Ripto’s Rage! and Spyro: Year of the Dragon could receive similar treatment in the future.
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