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Epic Games has announced a sweeping round of layoffs, cutting more than 1,000 employees, approximately 20 percent of its global workforce, as the company grapples with declining engagement in its flagship title Fortnite. The decision underscores growing pressure on even the industry’s most successful live-service games, as shifting player habits and rising development costs begin to take their toll.
In an internal memo, CEO Tim Sweeney acknowledged the severity of the situation, telling employees, “I’m sorry we’re here again.” He attributed the layoffs directly to a downturn in Fortnite’s performance that began in 2025, revealing that the company is now spending significantly more on the game than it is generating in revenue. Once considered an unstoppable force in the gaming industry, Fortnite is now facing the realities of a maturing player base and increased competition.
To stabilize its finances, Epic is implementing additional cost-saving measures expected to exceed $500 million. These include reducing reliance on external contractors, scaling back marketing efforts, and leaving certain positions unfilled. Employees affected by the layoffs will receive severance packages that include a minimum of four months’ base salary, with additional compensation based on length of service.
While Fortnite remains one of the most recognizable and widely played games in the world, recent data highlights a notable decline in player activity. Gameplay hours reportedly fell by nearly 30 percent in 2025, while daily active users dropped from peaks exceeding 2 million in late 2024 to an average of around 1 to 1.3 million throughout 2025 and early 2026. The downturn reflects not only challenges specific to Fortnite, but also a broader slowdown within the battle royale genre, which saw overall playtime decrease by approximately 27 percent during the same period.
As part of its restructuring, Epic is also discontinuing several newer Fortnite modes that failed to attract sustained interest. Rocket Racing will remain available until October 2026, while Ballistic and the Festival Battle Stage mode are set to shut down on April 16, 2026. Sweeney noted that although the company experimented with a wide range of experiences, not all were able to build or maintain a sufficiently large player base.
The announcement has sparked widespread debate across the gaming community, with many viewing it as a warning sign for the broader live-service model. Maintaining engagement in such games often requires continuous investment in new content, high-profile collaborations, and large-scale events, all of which come with significant costs. Critics have pointed to Epic’s spending on celebrity partnerships, rising in-game prices, and ongoing legal battles with major tech companies as potential contributors to its current financial strain.
Others, however, argue that Fortnite’s trajectory is part of a natural lifecycle. Even the most successful titles eventually experience a decline in engagement, as seen with long-running games like World of Warcraft or other major entertainment franchises. Some players have shifted their attention to alternative platforms such as Roblox, while others believe Epic’s focus on expanding the game with multiple modes diluted the core battle royale experience that originally drove its success.
This is not the first time Epic has taken such measures. In 2023, the company laid off approximately 830 employees, around 16 percent of its workforce at the time. in an effort to improve profitability. The latest cuts highlight the ongoing difficulty of sustaining large-scale live-service ecosystems in an increasingly saturated market.