Duck Fest Puts Its Collectible Cards on the Steam Community Market
Duck Fest combines deck building and 1v1 battles with collectible cards that players can trade through the Steam Community Market.
If you enjoy independent indie game coverage, consider supporting Indie-Games.eu on Patreon. It helps keep the site independent.
The PC Gamer article, wrote by Wes Fenlon and published on April 14, 2026, carries the absurdly clickbaity title “After 4 hours of pirate survival in Windrose, I’m reinstalling Sea of Thieves” and it perfectly shows everything wrong with modern gaming journalism. Here we have a prominent publication that, instead of giving a fair shake to an ambitious indie pirate survival-crafting game fresh out of early access launch, decides to bury it under a headline that’s basically a public execution notice.
Sure, Fenlon touches on some valid problems in the piece: frustrating one-shot deaths from wildlife, clunky multiplayer, and a crafting loop that feels more like busywork than swashbuckling adventure, but the whole exercise reeks of laziness and corporate favoritism.
How does a writer clock just four hours on a brand-new early access title, declare it a generic survival skin slapped onto pirate aesthetics, and then pat themselves on the back for reinstalling an eight-year-old Microsoft-backed game like Sea of Thieves? It’s not criticism; it’s performative nostalgia from someone who clearly went in expecting (or hoping for) a reason to dunk on the little guy.
Let’s be real: Windrose, developed by the small team at Kraken Express and backed regionally in Japan by Pocketpair Publishing (the same studio behind the Palworld phenomenon), is still in its infancy. It launched into early access and immediately smashed a concurrent player peak of nearly 70,000 on Steam, with positive reviews pouring in from actual players who are actually putting in the time to build ships, explore open seas, and chase that pirate fantasy in a PvE-focused world.
Yet PC Gamer’s response is to frame it as a disappointment compared to Sea of Thieves, a fully matured, iteratively updated AAA title from Rare and Xbox Game Studios that’s had nearly a decade to refine its physics, social chaos, and evolving content like Tall Tales and seasonal events. One is raw potential still finding its legs; the other is a polished, battle-tested machine with dedicated servers and a massive content backlog. Work like this doesn’t inform readers; it just generates outrage clicks.
This isn’t isolated case, it’s yet another chapter in how outlets like PC Gamer keep proving they’re out of touch, more interested in propping up established AAA powerhouses (hello, Microsoft money and access journalism vibes) than nurturing indies that are actually resonating with gamers. The backlash on X has been swift and brutal, with players calling it out as skill-issue whining, corporate shilling, and straight-up disrespect to a small dev team that’s poured heart into something different.
Why take a piss on an underdog like Kraken Express when the game is delivering exactly what its wishlisted audience (over 1.5 million pre-launch) wanted: a co-op pirate survival title that’s not just another Sea of Thieves clone? And here’s the thing, Pocketpair ends up the real winner in all this noise.
PC Gamer needs to do better: hire writers who actually invest the time to understand what makes an early access game good, rather than churning out rage-bait that drags the entire industry down and reminds everyone why so many gamers have tuned out traditional outlets. This kind of “journalism” doesn’t elevate the conversation; it just muddies it for views.
Duck Fest combines deck building and 1v1 battles with collectible cards that players can trade through the Steam Community Market.
Tactful Tactics is a 1–6-player cooperative RPG where everyone plans and executes their actions simultaneously.
SakuSaku Witch is a retro-inspired 2D platformer about magic, bunny monsters and a suspicious toy company, coming to Steam in…
Hand-drawn psychological horror game DEPERSON earns Gamescom and BIC recognition ahead of its planned Q4 2026 Steam release.
Cozy strategy game Flame, Forest & Flood will challenge GTA VI by deliberately launching on November 19, 2026.
Akupara launches Kallisti Games, a service-first indie label for retro and experimental PC titles, with AOKAKI as its first project.
Graveyard Keeper 2 has earned $1.53 million from Steam pre-orders, with 87,500 copies sold and more than 814,000 active wishlists.
Guardians of the Wall shows chaotic co-op combat, roguelite progression and evolving world events ahead of its planned Q1 2027…
BOMBANANA! reaches 500,000 monkeys five days after launching its chaotic three-player bomb-defusal game on Steam.
Don’t Nod is considering another restructuring, raising concerns that further job cuts could follow as the Life is Strange studio…
One brutal week in August saw 720 games launch on Steam, showing just how difficult it is for indie developers…
PlayStation fans are no longer impressed by quantity alone, with many waiting for major first-party announcements to make State of…
Embracer Games Archive celebrates five years after cataloguing over 90,000 games, consoles, accessories and hardware for preservation.
Xbox Cloud Gaming is about to become a lot less unlimited, as Microsoft has announced monthly streaming caps for Game…
Nightmere I blends detective mystery, psychological horror and RPG exploration as investigator Amelia searches for a missing student in 1991.
Whiskerwood is expanding its mouse colony with an entire ocean to worry about, bringing new challenges to the colony-building survival…
Gallipoli launched last month, but BlackMill Games is already preparing its first free expansion, adding something never before seen in…
The Royal Writ will launch for PlayStation 5, Xbox Series X|S and Nintendo Switch on September 10th, alongside Xbox Game…
Warrior Cats: Clans of the Forest launches on October 23rd, 2026 for PC, PlayStation 5, Xbox Series X|S and both…
Duo Quest’s free Steam demo now supports online co-op ahead of the relationship-driven roguelite deckbuilder’s September 16th launch.

To provide the best experience, we use technologies such as cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this website. Not consenting or withdrawing consent may adversely affect certain features and functions.
