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One of the hardest things about following the games industry is watching promising projects disappear for reasons that have absolutely nothing to do with the people making them. Edge of Memories looked like it was almost there. After roughly five years of development, a Steam Next Fest demo had already given players a taste of what Midgar Studio was building, trailers had been shown during Nacon Connect, and the game was expected to launch this year. Sadly, the developers now find themselves facing liquidation, while the future of the game hangs in limbo.
In all honesty, Edge of Memories didn’t really seemed that great when I played the demo last month. Although it has its own issues, however, it deserves a proper chance in the market. Games fail all the time because they aren’t fun, because they miss the market, or because development simply goes off the rails. That’s unfortunate, but it’s part of a creative industry. What feels far more tragic is when a studio reaches the finish line only to watch years of work become collateral damage in someone else’s financial crisis.

From everything that’s been reported, Midgar Studio didn’t suddenly stop making progress. Nacon’s financial situation did. The publisher has spent much of 2026 trying to survive its own restructuring, selling studios, cutting costs and looking for buyers wherever possible. Midgar wasn’t the first to be affected, and sadly it probably won’t be the last. Spiders, the studio behind GreedFall, followed a remarkably similar path. Put up for sale, unable to find a buyer, and eventually shut down.
Seeing that pattern repeat should worry anyone who enjoys games. Studios aren’t just names on a corporate chart. They’re groups of artists, programmers, designers, writers and musicians who spend years solving problems most players will never even notice. When a studio closes, those people scatter across the industry, projects are left unfinished and creative momentum disappears overnight.
That’s what makes Edge of Memories such a frustrating case. The conversation has shifted away from its combat, world or story and toward bankruptcy proceedings, administrators and liquidation. A game that should have been judged on its own merits is now being remembered for circumstances completely outside its control. There’s another lesson here that I think the industry keeps ignoring.
Publishers love announcing games years before release because excitement helps build awareness and keeps investors interested. But when financial trouble strikes, it’s the developers and players who end up caught in the middle. Fans become emotionally invested in projects that may never arrive, while developers have to watch years of their lives disappear into uncertainty.

It’s an incredibly fragile system. I also can’t help but think about how quickly success can become irrelevant. Midgar Studio wasn’t an unknown team. Edge of Eternity sold more than a million copies and established a loyal audience despite its flaws. That should have been the foundation for the studio’s future.
Instead, it wasn’t enough to protect them when the company above them began collapsing. Of course, we don’t yet know what will happen to Edge of Memories. Perhaps another team finishes it. Perhaps Nacon finds a way to release it. Maybe another publisher steps in at the last possible moment. Until an official decision is made, there’s still a small reason to hope.
But hope shouldn’t be the business model. If a game can reach the final stages of development, generate positive impressions and still end up trapped because of financial restructuring, then something about the way this industry operates feels fundamentally broken.
I genuinely hope Edge of Memories finds a way to reach players, not only because it looks promising, but because the people who spent half a decade creating it deserve to have their work seen. Sometimes the biggest loss isn’t a canceled game. It’s the talented team that may never get the chance to make another one together.