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Dylan Fitterer, the creator of the well-known rhythm game Audiosurf, has announced his next project: AUDIOMECH: your music transformed. This new rhythm action game uses a unique idea where any music playing on the player’s computer, even audio from a stream, powers both the player’s weapons and the enemies they face. The game is coming to PC via Steam, though no release date has been confirmed.
AUDIOMECH pushes music sync further than most rhythm games by turning the player’s own soundtrack into the heart of the gameplay. Whether the audio comes from online streaming, local MP3 files, or even a microphone, the game reacts instantly and builds the entire experience around the sounds being played.
The action unfolds by turning musical frequencies into color-coded elements. Low bass notes appear as red, vocals and main instruments show as purple, and high treble sounds appear as blue. These colors can also be changed in the settings. You must constantly react to these elements, since each color affects different attacks, hazards, and enemy behavior.
To survive the fast-paced fights, you switch between three mech forms: the Bass Knight, the Vocal Gunship, and the Treble Bomber. Each form is tied to a different frequency range, so matching the form to the music becomes key to countering incoming threats and dealing damage to rhythm-driven bosses.
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Before the massive success of the Switch, the company offered options that respected different budgets.
Green Man Gaming has kicked off a massive New Year Sale, offering discounts of up to 90% on a huge…
Today’s roundup covers a wide range of stories shaping the future of independent games.
Half Sword currently holds a “Mixed” rating on Steam, with only around 42 percent of reviews marked as positive from…
The Dispatch censorship saga stands as a reminder that in today’s multiplatform landscape, clear communication can be just as important…
Rather than relying on frequent jump scares or combat, MOLE focuses on slow-burning tension and psychological unease.
In a market saturated with procedurally generated shooters and roguelike hybrids, Terrible Life Expectancy stands out by making progression feel…
Today’s edition spans everything from handcrafted stop-motion horror and cozy puzzle cats to ambitious RPG projects
The exhibition was organized by the Video Game History Museum in Zagreb and represents the first systematic and chronological overview…
Xbox gaming revenue fell 9 percent year over year. Hardware sales collapsed by 32 percent, while content and services dropped…
Another packed day in the indie and gaming world brings a wave of demos, release dates, major updates, industry shifts,…
Sezon relacji z różnych imprez rozpoczynamy koncertem Anime Symphony Kameralnie.
We are kicking off the 2026 season of events with Anime Symphony concert.
We’ve gathered today’s most important stories into one easy-to-read roundup.
Twin Sails Interactive has announced a new publishing partnership with Brazilian developer Orbit Studio.
Indie Fan Fest is a curated digital showcase focused on unreleased indie games.
Everplay’s new CEO, Mikkel Weidder, said he is confident about the group’s future.
You travel alongside a mysterious girl who has completely lost her memory, and the core of the experience revolves around…
Each run will be different thanks to roguelite mechanics, while additional depth comes from soulslike elements such as parrying.
Welcome to Daily Indie News Roundup #8, your one-stop destination for everything happening across the indie gaming world and beyond.
Before the massive success of the Switch, the company offered options that respected different budgets.
Green Man Gaming has kicked off a massive New Year Sale, offering discounts of up to 90% on a huge…
Today’s roundup covers a wide range of stories shaping the future of independent games.

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