DRINK HUMAN BEANS – Psychological Torture as a Career Path

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  • DEVELOPER: Last Dissent
  • PUBLISHER: Last Dissent
  • PLATFORMS: PC
  • GENRE: Horror / Psychological
  • RELEASE DATE: December 17, 2025
  • STARTING PRICE: TBA
  • REVIEWED VERSION: PC

I genuinely had no idea what I had just played. Truly. I went into DRINK HUMAN BEANS already knowing that the title sounded suspicious, and that the game revolved around a surreal atmosphere where you are psychologically tortured by a job. And yes, you absolutely are. In fact, I had no idea what was happening for most of the game, and I’m still not entirely sure if I even finished it.

It seems to have multiple endings and different outcomes, and at several points the game forced me to restart after failing certain sequences. Anyway, this is easily the most absurd and strangest game I’ve played so far this year.

No Clear Resolution

What really stuck with me is how, despite never fully understanding what was going on, the game just kept moving forward without ever becoming boring. You’re constantly on edge: strange voices echo around you, you’re always in the dark, and the gameplay shifts wildly, from preparing coffee for customers, to running from monsters, to suddenly handling a gun. It’s completely all over the place, yet it never makes you want to stop. Instead, it pushes you to keep exploring.

It constantly feels like it’s testing you: your moral compass, your reactions and your understanding of the events.

I made a grave mistake by starting this game around 10 PM at night in my room, telling myself: “This one probably isn’t that scary, right?” In all honesty, there are no cheap jump scares. Sure, I jumped when a robot suddenly spawned in front of me in a hallway, or when a monster charged at me while my back was turned, but that’s the point. You will get scared, just in the most unexpected ways. The sound design is constantly doing something, always testing your nerves, and it does so incredibly well.

“Resilient to psychologically demanding scenarios without clear resolutions” perfectly sums up this game. It constantly feels like it’s testing you: your moral compass, your reactions, your understanding of events and then it throws something completely unhinged at you. Like brutally murdering a woman in a serial-killer fashion… even though you technically didn’t kill her. But hey, the protagonist is clearly having a full-blown schizophrenic episode, so that just kind of happens.

Lost in the Corporate Labyrinth

Another thing that follows you throughout the game is your best friend: your mobile phone. Yes, that phone, the one you use to communicate with others, unlock doors, order coffee, and receive deliveries. It’s your most reliable companion. The system is fairly easy to use, but the game doesn’t explain everything clearly, so you’ll occasionally get stuck. Feeling lost is part of the experience, so keep that in mind going in.

One of my other favorite aspects is the dialogue system. You’re given multiple choices, and each one leads to a different narrative direction. Only later did I realize that by blending surreal horror, dark humor, and social satire, the game creates an experience that’s unsettling not just because of what happens on screen, but because of what it says about work, control, and obedience in the modern world.

The game asks how much control players are willing to give up in exchange for comfort, approval, or survival.

While it isn’t always obvious, DRINK HUMAN BEANS uses dark humor to expose the absurdity of corporate language, motivational slogans, and empty promises of success. Beneath the chaos lies a sharp critique of capitalism, technology, and digital conformity. The game asks how much control players are willing to give up in exchange for comfort, approval, or survival. There is a scene with a police officer where you can chose to either lie or just tell the truth.

Beyond the Walking Simulator

The more I talk about this game, the more I realize I’m probably spoiling quite a lot. But I’m not going to apologize for that, you’re doomed to suffer in this game whether you like it or not. That said, I do have to admit that DRINK HUMAN BEANS isn’t for everyone. It will mostly appeal to horror fans and players who enjoy a psychological approach to storytelling, but I do think it can attract anyone looking for something a little different. Just keep in mind that some scenes are heavy and can definitely be disturbing.

In the end, I don’t think I’ll ever forget the experience I had with this game. Yes, it’s technically a walking simulator, but not one where you simply wander around doing nothing. You’re constantly engaged, performing tasks, and moving forward. The gameplay is fairly linear; you can’t aimlessly explore different areas, because the story is always pushing you ahead.

I don’t think you’ll regret giving this game a try, as long as you approach it differently. Don’t see it purely as a game, see it as a contemplative experience about modern society and how much it challenges the way you see the world.

Pros

  • Masterful Atmosphere & Tension: Builds constant psychological unease through sound design, subtle horror, and unpredictable environmental changes.
  • Sharp Social Satire: Delivers a biting critique of corporate culture, capitalism, and blind compliance that feels disturbingly relevant.
  • Dynamic Gameplay Variety: Shifts smoothly between mundane tasks, surreal horror, stealth sequences, and sudden violence, keeping the experience unpredictable.
  • Meaningful Player Choices: Dialogue and decision-making strongly influence the narrative, with multiple endings that reward curiosity and disobedience.

Cons

  • Intentional Confusion: The lack of clear explanations can leave players frustrated or unsure how to progress.
  • Linear Structure: Despite branching outcomes, moment-to-moment gameplay is restrictive and limits free exploration.
  • Disturbing Content: Heavy psychological themes and graphic scenes make the game unsuitable for sensitive players.
  • Unsatisfying for Traditional Gamers: The absence of clear resolution or progression may disappoint players seeking conventional rewards.
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