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Dreameffect Entertainment, a two-person indie studio, has confirmed that Duel Corp. will launch into Steam Early Access on January 21, 2026. The game is set in a land cursed by a strange sickness where every living eye has turned black, leaving the remaining survivors searching for the cause of the spreading shadow.
Inspired by Souls-like design, every attack and block depends on direction rather than simple button presses. Strikes must come from the right angle, and defense requires careful timing and positioning. Perfect parries, dodges, and counters can trigger powerful class-based effects. One example is the Assassin, who can disappear after a well-timed parry and return with a deadly counter.
Progression is built around freedom and experimentation instead of strict roles. While traditional starting paths like Paladin or Ice Mage are available, the system eventually opens up into full customization. More than 70 talents, along with gems, spells, and gear, allow for creative builds that mix styles and abilities. Heavy weapons can be combined with magic, stealth skills can sit next to fire spells and armor sets change both stats and appearance.
The journey begins in a shared online hub called The Hideout, where other adventurers can be encountered. Once outside that space, the world shifts into private areas that are either explored alone or with a small group of up to three friends. Much of the environment is procedurally generated to keep each run unique, while story quests and characters remain hand-crafted. For those who prefer a fully offline experience, all online features can be disabled.
Beyond the main adventure, Duel Corp. also offers competitive modes, including one-on-one and two-on-two arena battles that fully test the directional combat system. Controller support is included, and early testing has shown strong performance on Steam Deck hardware. After the Early Access launch, development will continue for roughly a year, with updates shaped by community feedback before the full release arrives.
The shutdown of Pahdo Labs in February 2026 is a reminder of how fragile independent game development can b.
The Xbox-owned studio released three major games in a single year: Grounded 2, Avowed, and The Outer Worlds 2.
Nintendo’s latest financial report confirms what many industry observers have suspected for months.
Welcome to Daily Indie News Roundup #12, your one-stop destination for everything happening across the independent games scene.
Half Sword currently holds a “Mixed” rating on Steam, with only around 42 percent of reviews marked as positive from…
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Rather than relying on frequent jump scares or combat, MOLE focuses on slow-burning tension and psychological unease.
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Xbox gaming revenue fell 9 percent year over year. Hardware sales collapsed by 32 percent, while content and services dropped…
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Sezon relacji z różnych imprez rozpoczynamy koncertem Anime Symphony Kameralnie.
We are kicking off the 2026 season of events with Anime Symphony concert.
We’ve gathered today’s most important stories into one easy-to-read roundup.
Twin Sails Interactive has announced a new publishing partnership with Brazilian developer Orbit Studio.
Indie Fan Fest is a curated digital showcase focused on unreleased indie games.
Everplay’s new CEO, Mikkel Weidder, said he is confident about the group’s future.
You travel alongside a mysterious girl who has completely lost her memory, and the core of the experience revolves around…
Each run will be different thanks to roguelite mechanics, while additional depth comes from soulslike elements such as parrying.
The shutdown of Pahdo Labs in February 2026 is a reminder of how fragile independent game development can b.
The Xbox-owned studio released three major games in a single year: Grounded 2, Avowed, and The Outer Worlds 2.
Nintendo’s latest financial report confirms what many industry observers have suspected for months.
Welcome to Daily Indie News Roundup #12, your one-stop destination for everything happening across the independent games scene.
Half Sword currently holds a “Mixed” rating on Steam, with only around 42 percent of reviews marked as positive from…
The Dispatch censorship saga stands as a reminder that in today’s multiplatform landscape, clear communication can be just as important…
Rather than relying on frequent jump scares or combat, MOLE focuses on slow-burning tension and psychological unease.
In a market saturated with procedurally generated shooters and roguelike hybrids, Terrible Life Expectancy stands out by making progression feel…
Today’s edition spans everything from handcrafted stop-motion horror and cozy puzzle cats to ambitious RPG projects
The exhibition was organized by the Video Game History Museum in Zagreb and represents the first systematic and chronological overview…
Xbox gaming revenue fell 9 percent year over year. Hardware sales collapsed by 32 percent, while content and services dropped…
Another packed day in the indie and gaming world brings a wave of demos, release dates, major updates, industry shifts,…
Sezon relacji z różnych imprez rozpoczynamy koncertem Anime Symphony Kameralnie.
We are kicking off the 2026 season of events with Anime Symphony concert.
We’ve gathered today’s most important stories into one easy-to-read roundup.
Twin Sails Interactive has announced a new publishing partnership with Brazilian developer Orbit Studio.
Indie Fan Fest is a curated digital showcase focused on unreleased indie games.
Everplay’s new CEO, Mikkel Weidder, said he is confident about the group’s future.
You travel alongside a mysterious girl who has completely lost her memory, and the core of the experience revolves around…
Each run will be different thanks to roguelite mechanics, while additional depth comes from soulslike elements such as parrying.

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