[PREVIEW] Parasite Mutant – Parasite Eve-Inspired RPG With Rough Edges

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Parasite Mutant, to say the least, was quite disappointing, at least judging by the demo. I spent around 45 minutes with it, and while it’s heavily inspired by Parasite Eve and does scratch that nostalgic itch for the beloved classic, it’s simply not there yet. It’s fair to say the game isn’t backed by a large budget, and it shows: weak sound design, awkward camera movement, and very questionable cutscenes and animations. While these issues don’t affect gameplay too much, I really wish the game had more overall polish.

On Steam, Parasite Mutant is described as a survival horror RPG that uses an Active Time Chain system. While it is a proper RPG where you level up, upgrade weapons, and find new items, there is virtually no horror here. Is it really a survival game? Not quite. It’s far too easy to survive, as the game constantly throws ammo, healing items, and frequent save points at you.

There’s no real resource management, which I absolutely disliked. You’re so overloaded with supplies that you never have to take precautions or think carefully about how you spend bullets or heal. While health isn’t always abundant, it remains manageable up until the boss fight.

Solid Mechanics, Questionable Execution

What I did like, however, is the Active Time Chain system. You perform actions by spending EP points, which recharge over time, allowing enemies to attack you as well. The idea is solid, but I really wish there were a dodge mechanic or something similar. Combat often feels out of your control, with unavoidable hits simply because an enemy is too close and you have no way to evade.

At times, it feels like the game forces damage on you, knowing you’ll be running around like a headless chicken trying to avoid projectiles and attacks. That said, the real-time pause and skill options are great, and I genuinely hope this system gets expanded further.

Story-wise, you play as Psionic Agent Nova, who is sent to investigate a mysterious abandoned island city. This mission eventually leads her to uncover a hidden conspiracy and secret that completely changes her fate. Visually, Nova looks great, the anime-inspired style, combined with grotesque and unsettling enemy designs, fits the atmosphere well. The game is slightly buggy and janky, with odd hit animations and moments where getting hit locks you in place, but aside from that, I don’t have many complaints here.

Rough Edges That Undercut a Strong Core

One major issue, though, lies with the fixed camera and controls. Movement often feels awkward when switching camera angles, forcing you to constantly readjust or risk running in the opposite direction altogether. This problem also affects exploration and puzzles. At one point, I spent over 10 minutes searching for a clue, with no indication they were just outside the fixed camera view in a room.

What I’m trying to say here is that the interactables are difficult to spot, with little to no visual feedback. Thankfully, the map helps somewhat, as it clearly marks important objectives with a large exclamation point. Another issue appears during the demo’s final boss fight. One of its attacks grabbed and pulled me in even when I felt I was far enough away. It simply felt bad, whether that was jank or a design flaw is hard to say.

Overall, Parasite Mutant feels like a hidden Parasite Eve buried somewhere beneath the rough edges. This is only a demo and the full release could turn out very differently. I hope the developers take the criticism seriously and address the issues present. The game definitely needs much more polish, especially in animations and cutscenes, but if those problems are fixed, Parasite Mutant could become a title fans eagerly return to.

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