Psychological Horror Game FEED IT Launches on Steam Next Month
FEED IT, a psychological horror game from Games On A Chair, launches on Steam in August as the studio's debut…
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The gaming world has long grappled with the question of ownership in the digital age. In 2024, this concern reached a peak as players became increasingly vocal about losing access to games they’ve purchased. Digital distribution has become the most common way to buy games, but it comes with significant drawbacks.
Digitally purchased games are legal licenses, not sold products, meaning consumers do not legally own them and cannot resell them. Unlike physical games, digital titles cannot be destroyed—they can always be re-downloaded as long as they exist on the platform.
However, digital games can disappear from storefronts or become unplayable when servers shut down. This issue became painfully clear with high-profile cases like Sony’s Concord, which was shut down just 11 days after launch. Frustration over such disappearances sparked the “Stop Killing Games” movement.
The Crew's servers will be shut down by the end of March 2024.
— NEO_NoiseBomb (@NEO_NoiseBomb) December 14, 2023
This is a game that people bought for $60. It'll be taken away from you, the consumer who purchased it. The same fate could happen to Need for Speed 2015, another $60 always online racing game.#NeedforSpeed #NFS https://t.co/UItBOD7YbY pic.twitter.com/YjM2c1KgCn
Inspired by Ubisoft’s decision to shut down The Crew with no offline mode, the movement, led by YouTuber Ross Scott, advocates for better game preservation and stronger consumer rights. It has gained substantial support, gathering over 400,000 signatures on a petition demanding a ban on disabling multiplayer games after server shutdowns. If the petition reaches one million signatures, the EU will consider implementing stricter regulations for digital game ownership.
This debate has prompted responses from major industry players. Valve updated Steam’s disclaimers to remind users that digital purchases do not guarantee permanent access. Meanwhile, GOG reaffirmed its DRM-free commitment, ensuring players truly own their games and can even pass down their libraries after death.
Some studios and publishers take preservation seriously. Companies like Capcom embrace their older titles, often remastering or re-releasing them, while studios like Nightdive focus on restoring classics. These efforts show that game preservation is not only possible but profitable, proving the industry has little excuse for widespread neglect.
Issues of game ownership and preservation are now unavoidable. As game libraries grow and digital platforms dominate players’ lives, gamers are demanding better protection. While the convenience of digital gaming is appealing, 2024 marked a turning point where many began questioning whether they truly own what they buy, and whether the current system should be accepted at all.
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