Teller’s Duty Looks Like Papers, Please Meets Banking Chaos

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Developed by Indonesian indie studio Hiscory, Teller’s Duty is a narrative-driven banking simulator set in a dystopian version of the 1980s. The game launches on June 12, 2026 for PC through Steam and the Microsoft Store, alongside Xbox consoles.

At first glance, working as a bank teller does not exactly sound thrilling. But the game quickly turns that simple concept into something much darker and more personal. You play as a newly hired employee at Kertasia Bank, a job you only got thanks to your uncle, who also happens to manage the branch. More importantly, this job is your only chance to keep up with your mother’s growing medical bills.

You will spend your days verifying documents, spotting counterfeit money, dealing with angry customers, and trying to survive under increasingly absurd government regulations. Every interaction pushes you into uncomfortable moral territory, especially when the bank’s rules start clashing with basic human decency.

What makes Teller’s Duty stand out is how much pressure it puts on seemingly ordinary choices. Your uncle expects results, the government constantly changes policies, and one bad decision could cost you everything. It is not just about doing your job correctly, but deciding what kind of person you want to become while trying to survive.

The game also features more than 100 unique customer encounters, each designed to throw new ethical dilemmas and unpredictable situations at the player. Combined with its vintage paper-inspired visual style, the entire experience feels deliberately oppressive in the best possible way.

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