Doloc Town Reaches 180,000 Lifetime Sales After Version 1.0 Launch
Doloc Town surpasses 180,000 lifetime sales after selling more than 80,000 copies during the first two weeks following its Version…
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In a recent interview, Mark Cerny confirmed that machine learning-based frame generation is in development for PlayStation platforms. The feature, being built in close collaboration with AMD, is designed to generate additional frames using AI, potentially pushing games from 60 frames per second toward a smoother, higher perceived output such as 120 frames per second. However, despite Cerny also made it clear that nothing related to this will be released in 2026, strongly suggesting that it is being prepared for future hardware rather than current systems.
This work is part of a broader partnership between Sony and AMD under what’s known as Project Amethyst, a collaboration that has already produced results. One of those is PlayStation Spectral Super Resolution, or PSSR, which powers improved image quality on newer PlayStation hardware. The same effort is now extending into frame generation, specifically tied to AMD’s next evolution of its upscaling technology, FidelityFX Super Resolution, often referred to as FSR Redstone.
Unlike earlier techniques that relied on more traditional interpolation methods, this newer approach uses machine learning models to predict and insert frames between rendered ones, creating smoother motion without fully doubling the rendering workload. If you’ve been following developments on the PC side, this will sound familiar. Frame generation has become a major focus in recent years, offering a way to significantly improve perceived performance, especially when a game already runs at a stable baseline frame rate.
The idea is simple on paper but complex in execution: instead of relying purely on hardware power to render every frame, the system intelligently fills in the gaps. When it works well, the result is noticeably smoother gameplay, though it can come with trade-offs such as minor visual artifacts or increased input latency if the base performance isn’t strong enough. At the same time, the lack of a near-term release window is telling.
By ruling out 2026, Cerny effectively confirms that this isn’t something coming to the current PlayStation lineup anytime soon, including the PS5 or even the PS5 Pro. Instead, it points toward the next generation, most likely the PlayStation 6, as the platform where this technology will fully materialize. That positions frame generation not as a mid-cycle upgrade, but as a foundational feature of what comes next.
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