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You know, I don’t like AAA games. I feel like they all feel the same. Companies like Ubisoft and Bungie are falling apart, the industry is shifting into so many different directions, games are getting more expensive, and you don’t even know who to trust anymore. That’s why I started really loving indie and AA titles, games that can experiment, be bold, and bring something unique to the table. I’m all about unique art styles, innovative mechanics, and powerful, personal stories. But maybe Battlefield 6 could convince me otherwise?
The last time I seriously played a big shooter besides Valorant, Counter-Strike, Overwatch, or even Call of Duty Black Ops and World at War was way back in the day with Battlefield 2. So, why am I here today, talking about Battlefield 6? Well, the open beta just ended, so I thought I might share my experiences. Could a massive, AAA multiplayer shooter still be fun for someone who’s used to smaller game experiences? After spending a weekend with the beta, I have to say, I’m genuinely impressed.
I’ve been doing a lot of research on social media, reading articles, and watching YouTube videos to figure out what’s new and different in Battlefield 6 compared to some of the older games. And honestly, I feel like there’s a ton of negativity being thrown at the game, instead of actual constructive criticism. I get it, the open beta was limited.
It was mostly smaller maps and faster-paced combat, which probably didn’t show the game’s full potential. But even with that, I can’t remember the last time I had so much fun playing a shooter. Maybe I’m too young, or maybe I don’t ask for too much, but only time will tell how good Battlefield 6 will really be in the end.
My biggest takeaway is just how much there is to do. The last game I played, Battlefield 2, was all about that massive Conquest mode. And while Conquest is still a headline mode in the Battlefield 6 beta, it feels different. The destruction is on another level, I mean, I literally saw a building crumble in front of me during a firefight on the Siege of Cairo map, and it wasn’t just for show. It completely changed the way we approached the objective.
Beyond that, the variety of game modes was a huge surprise to. I dove into Rush and Breakthrough, which were these fast-paced, tactical modes that felt a lot more like the kind of quick-hit, intense action I’m used to in smaller games. I had a huge amount of fun playing fast-paced modes where you respawn faster and can get back into the action, like King of the Hill, which was pure, non-stop action centered on a single objective. It reminded me that even in a huge game like this, there are experiences tailored for every kind of player.

The biggest thing that surprised me was how accessible the gunplay felt. Coming from games where every shot and reload can feel so deliberate, I was expecting a steep learning curve. But with the beta, the guns felt really accurate, even with sustained fire, and the time-to-kill was pretty fast. It meant that even as an assault player, I always felt like I had a chance to make a play against someone who is probably better than me, which made for some incredibly satisfying moments.
The graphics were also incredible and the game ran super smooth, but I can’t shake the feeling that the anti-cheat system almost made me give up. I had to watch multiple videos just to change a setting in my BIOS so I could even play the game. I think that’s pretty ridiculous in 2025, you shouldn’t have to jump through hoops just to get into a match.
I definitely ran into some bugs and server issues, and there were times where it felt like the flow of some of the maps was a bit similar. But for a beta, the core experience felt incredibly solid. Honestly, I came into this expecting to be a bit lost, but I had a blast. It proved to me that you can have a grand, blockbuster-level experience that still has those moments of pure, unfiltered fun that I love about indie games.

My biggest issue with the game is the UI in the main menu, it’s generally so confusing and so out of place that I had no idea what was I supposed to click at first. The same goes with weapon unlocking and changing your equipment, it was a bit tedious for my own liking.
Just recently I’ve been playing Super Farming Boy and Enshrouded, so getting a chance to hop into something completely different from what I usually play was something I never thought I’d be doing. I ended up sinking hours into the beta and had so much fun. I really think EA is on the right track with this one. Although I’m not super familiar with the other titles in the franchise, I’m confident this game is going to be a huge hit.
It won me over, someone who typically plays indie games, so I’m confident it can win anyone else over, too. Again, I’m not a veteran Battlefield player. I’m just someone who wants to see AAA games get back on the right track.
