Blue Prince – Puzzles merge with the roguelike genre

  • DEVELOPER: Dogubomb
  • PUBLISHER: Raw Fury
  • PLATFORMS: PC, Xbox Series X/S, Xbox Game Pass, PlayStation 5
  • GENRE: Puzzle
  • RELEASE DATE: April 10, 2025
  • STARTING PRICE: 29.99€
  • REVIEWED VERSION: PC

Blue Prince is a first-person adventure that defies genre boundaries, set in the constantly changing manor of Mount Holly. Your goal is to find the mysterious room 46 within an estate that numbers 45 rooms, combining roguelike randomness, strategic room selection, and intriguing puzzles. To start, I must say that Blue Prince is an excellent game. Its design, atmosphere, and mechanics are carefully crafted, but its biggest flaw is the conflict between the roguelike elements and the puzzles.

Initial Fun Degenerates into a Tedious Ending Full of Repetition

The puzzles in the game are deep and layered; they require you to take notes and follow clues and the hidden connections between them. This is not a game you can fully experience in just five hours; the longer you play, the more new surprises you constantly uncover. The developers truly put in the effort to ensure you can solve everything independently, with plenty of clues and repetition that aid in uncovering even the deepest secrets. However, the final part of Blue Prince turns into a tedious mess where the roguelike elements work against you.

The roguelike elements force you to traverse the same rooms multiple times, and the randomness often leaves very little control or freedom. The worst part? When you know the puzzle solution but never get the correct room distribution to actually solve it. On the other hand, the villa’s daily reset and the random room selection ensure that every new playthrough feels fresh, but the entire system needs better balance to allow for greater freedom of choice.

Blue Prince revolves around selecting rooms sized 5×9, starting from three doors in the entrance hall. Each door offers three room choices, such as a kitchen or an observatory, each with unique exits, items, or puzzles. You have 50 moves per “day” (spent upon entering rooms), and when these are exhausted, progress resets until the next day.

Smart room selection is crucial: corridors connect multiple exits, while dead-end rooms like closets can easily trap you if poorly placed. Rooms are color-coded (green = gardens, orange = corridors) and have different functions; for example, a security room tracks items, while the boiler room changes the villa’s rules. But the excessive randomness can backfire – if keys or items don’t appear, some attempts simply become a dead end, which happens far more often than you would like.

RNG Tests the Puzzle Mechanics

Coming back to the puzzles, they vary from self-contained challenges like math problems or combination safes, to branching mysteries that connect clues across multiple playthroughs. For example, you might find a note in the study hinting at a safe code in the living room, but only after several days of observation does the solution become clear.

What makes this game special is the way it naturally presents clues. Hints are hidden in letters, books, and environmental details, rewarding thorough exploration instead of obvious guidance. Permanent upgrades help balance the randomness; for instance, you can install disks in DOS computers to upgrade rooms, add extra moves, or keys for all future attempts, and solved puzzles remain solved.

The story is revealed through exploration rather than classic animated sequences—you uncover family secrets, political drama, and the mystery of the missing author. Similar to games like Gone Home or Outer Wilds, you piece together the history of Mount Holly through notes, objects, and environmental clues. The subtle storytelling delivers satisfying “aha!” moments when a picture suddenly makes sense after 20 hours of gameplay. There are brief animations, but they serve more as an introduction than a continuation of the story.

Blue Prince offers great replay value. While challenging, without a help system or difficulty customization options, every failed attempt brings new knowledge. When the roguelike elements work in your favor, the game shines, but when luck turns against you and you are forced to constantly reset the day just to progress, frustration can outweigh the fun. Unfortunately, this somewhat diminishes the overall replay value.

An Extremely Satisfying Game Once You Understand It

Each of the over 45 rooms is brimming with detail, whether it’s the cozy fireplace in the living room or the unsettling depths of the boiler room. Small details, like a knocked-over candlestick or a hamster wheel in a bedroom, make the world feel alive, leaving you to wonder what is merely decoration and what is a clue. The 3D art style further draws you in, with clever touches like windows in corridors that appear along the edges of the villa.

The beginning of Blue Prince starts strong; the developers cracked the code on how to link puzzles with random possibilities by overwhelming you with enough challenges so you always feel progress. However, after ten hours, you inevitably hit a wall. As the number of available rooms decreases, progression becomes tedious, and the villa forces you into constant backtracking. The large puzzles inherit the flaws of the smaller ones: content bloat. The hunt for specific rooms becomes exhausting, as you first need to find the right layout and then hope the necessary parts appear in the same run.

In addition to everything mentioned, we won’t forget to mention that the game also has its resources, specifically keys, gold coins, and diamonds, which you use either to unlock rooms, buy floor plans, or on various useful items, such as a sledgehammer to destroy locks. There are also passes and batteries that help open shortcuts or power devices.

Ultimately, this is a game for those who love to think: challenging but deeply rewarding, where every step of progress is fun. The striking cel-shaded visual style and dark musical score further draw you into its world. Although the randomness and difficulty may test your patience, it is an essential experience for puzzle fans, especially for lovers of games like Outer Wilds or Return of the Obra Dinn.

Pros Cons
Addictive gameplay loop. Frustrating RNG elements.
Beautiful graphics and atmosphere. Repetitive puzzles.
Interesting puzzle design. Steep learning curve.
Persistent progress across days. Grindy late-game sections.
All about indie games
© 2023-2025 IndieGames. All rights reserved.
Impressum Terms of use Privacy Policy