The games industry has recently seen a wave of layoffs and shutdowns, particularly among indie studios. Despite the creativity and innovation of the indie scene, small studios face critical challenges in surviving an increasingly competitive market. From funding issues and technological obstacles to marketing barriers, these problems can make sustaining an indie studio almost impossible. GamesIndustry.biz recently spoke with indie developers about these urgent issues and the support needed to help independent studios thrive.
Securing funding is a primary challenge for many indie studios. Aurélien Condomines, co-founder of Kamaeru: A Frog Refuge developer Humble Reeds, explains that competition in the indie market constantly pressures studios to underprice their games.
With limited funding, studios face a “squeezing effect” that threatens their financial stability and long-term survival. Rebekah Saltsman, CEO of Finji, echoes this sentiment, noting that although her studio has a strong history, finding outside funding or a marketing partner feels “immensely impossible” for indie developers.
“Whether studios are looking for $100,000 or $10 million, it’s really tough,” Saltsman says. Difficulty securing major investments or marketing partnerships leaves indie developers vulnerable, struggling to meet the rising costs of game development.

Indie studios relying on third-party engines like Unity face various challenges. For Finji, long development cycles mean dealing with technological advancements that shift the engine landscape. Saltsman describes a “moving target” scenario where technology improves faster than a game can be completed. This often forces developers to upgrade graphical fidelity and gameplay mechanics to match current standards, increasing development costs.
Gaining attention is another struggle. With a flood of games releasing on platforms like Steam, finding an audience is difficult. Humble Reeds co-founder Mélanie Christin highlights the challenge of standing out: “There are people who would be interested in your game, but they simply can’t see it because there are so many other good games.” Alison Czarnietzki, CEO of Only By Midnight, adds that new Steam releases often get only a few hours of exposure, forcing indie developers to compete for visibility with big-budget titles.
Developers agree that visibility and support can make a major difference. Events like Gamescom’s Indie Arena Booth provide valuable exposure for indie titles, but Czarnietzki stresses the need for more such opportunities: “There is real art and innovation on display, but we are all struggling to get attention.” For games with limited budgets, targeted launch support can have a significant impact.
Saltsman also advocates for mentorship as a way to support the next generation of indie developers. She encourages experienced industry veterans to offer guidance and help newer studios navigate the complexities of game development and release: “If you have the space to reach back, that’s the only way our industry will grow,” she says, adding that “humble profits” can help keep studios open and productive.