If you enjoy independent indie game coverage, consider supporting Indie-Games.eu on Patreon. It helps keep the site independent.
The upcoming adventure game Neverway has caught the eye of many with its unique, limited-palette pixel art and unsettling atmosphere. In a new interview with GamesIndustry.biz, developer Coldblood Inc. revealed the challenges it faced in securing funding and its deliberate strategy to connect with audiences, particularly in Japan. You can find this title on Steam.
Neverway’s concept evolved from a simple engine test into a full-fledged horror and lifestyle RPG. The story follows protagonist Fiona as she leaves her isolating city life for a new island community, only to find herself confronted by visions and nightmares.
Director Pedro Medeiros, a former pixel artist for Celeste, notes that the idea was not “fully formed at all”, with the game gradually taking shape through experimentation that blended elements of farming, horror, and action, inspired by games like Harvest Moon and The Legend of Zelda: A Link to the Past.
Finding investment for the project proved to be a difficult task in the current climate, where publishers are cautious and competition from small creators is at an all-time high. Coldblood’s COO Heidy Motta described the pitching process as being “completely different” from previous years, with the industry feeling more hesitant.
being on nintendo feels such a dream 🥹🥹🥹 I'm so happy!!!!
— isa (@isainstars) August 7, 2025
ALSO neverway coming to PC and switch in 2026!!! 🔥 https://t.co/8vReZfRKa8
Despite the challenges, the team was able to secure funding from Outersloth, the new publishing label from the developers of Among Us. Motta and co-director Isadora Sophia noted that Outersloth’s hands-off and trusting approach was a perfect fit, allowing the team to maintain their core creative vision without compromising for a publisher.
Following its initial reveals at the Triple-i Initiative and Indie World showcases, the team made a surprising choice for its first public playable demo. Instead of a Western-centric event like PAX, they brought Neverway to Bitsummit in Tokyo, Japan. This decision was part of a strategic effort to engage with a distinct and passionate market.
Heidy Motta explained that in Japan, traditional gaming media still holds significant influence. By showcasing the game at Bitsummit, Coldblood Inc. was able to secure previews and interviews with major publications like Famitsu and 4Gamer, which significantly boosted the game’s profile. Medeiros added that the Japanese audience’s specific, supportive feedback proved invaluable.
Motta believes that Japanese players, who are passionate and loyal, are an ideal long-term community for developers to cultivate. “If you present a Japanese audience with a good, well-crafted product, they will pay attention to you,” she said, highlighting the value of showing a specific audience that they matter.
Cookie Cutter, the hand-drawn action-adventure from Subcult Joint, is entering a new phase after the team successfully regained full control…
Xbox appears to be entering a new phase, with a clearer focus on accessibility and player choice shaping both its…
A recent discussion around game Die For The Lich is highlighting just how quickly a game’s reputation can shift on…
The Time I Have Left, a narrative-driven escape RPG, is still in development despite its creator facing a staggering number…
Every year, a handful of indie games break through and become surprise hits, but for every breakout success, there are…
The indie scene is absolutely stacked this spring, and if you’re only keeping an eye on the biggest AAA releases,…
PullUp Entertainment has shared its latest financial results, offering a closer look at both the successes and challenges shaping its…
Players step into the role of a small but agile mouse assisting a kind witch in protecting the land she…
Players build ships, hire crews, and set sail to raid nearby islands for resources that cannot be produced at home.
Shortform video now beats traditional media for game discovery. We break down the distinct audiences of Instagram, TikTok, and YouTube…
The latest Galaxies Spring Showcase has come to a close, featuring a diverse lineup of titles ranging from survival games…
The GameSpain Spring 2026 showcase, which featured of 24 indie games, has been aired sooner today on ClemmyGames YouTube channel.
According to the developers, the delay comes down to a late-stage issue discovered during final development, one that could have…
The PC Gamer's article "After 4 hours of pirate survival in Windrose, I'm reinstalling Sea of Thieves" shows everything wrong…
Among the removed games are family-oriented titles based on popular films such as Chicken Little, Bolt, and G-Force.
The main campaign lasts between 50 and 70 hours, and Pocketpair has already confirmed long-term support throughout the Early Access…
Perceptum is an upcoming psychological horror title developed by the two-person team at Duck Reaction, and early impressions suggest it…
According to the development team, the delay will allow for additional refinement, including bug fixes and expanded quality assurance.
One of Bridgebourn's most striking features is its visual presentation, which uses 2D techniques such as parallax scrolling and dynamic…
Road to Vostok, often described as a single-player take on Escape from Tarkov, launched into early access recently and has…
Cookie Cutter, the hand-drawn action-adventure from Subcult Joint, is entering a new phase after the team successfully regained full control…
Xbox appears to be entering a new phase, with a clearer focus on accessibility and player choice shaping both its…
A recent discussion around game Die For The Lich is highlighting just how quickly a game’s reputation can shift on…
The Time I Have Left, a narrative-driven escape RPG, is still in development despite its creator facing a staggering number…
Every year, a handful of indie games break through and become surprise hits, but for every breakout success, there are…
The indie scene is absolutely stacked this spring, and if you’re only keeping an eye on the biggest AAA releases,…
PullUp Entertainment has shared its latest financial results, offering a closer look at both the successes and challenges shaping its…
Players step into the role of a small but agile mouse assisting a kind witch in protecting the land she…
Players build ships, hire crews, and set sail to raid nearby islands for resources that cannot be produced at home.
Shortform video now beats traditional media for game discovery. We break down the distinct audiences of Instagram, TikTok, and YouTube…
The latest Galaxies Spring Showcase has come to a close, featuring a diverse lineup of titles ranging from survival games…
The GameSpain Spring 2026 showcase, which featured of 24 indie games, has been aired sooner today on ClemmyGames YouTube channel.
According to the developers, the delay comes down to a late-stage issue discovered during final development, one that could have…
The PC Gamer's article "After 4 hours of pirate survival in Windrose, I'm reinstalling Sea of Thieves" shows everything wrong…
Among the removed games are family-oriented titles based on popular films such as Chicken Little, Bolt, and G-Force.
The main campaign lasts between 50 and 70 hours, and Pocketpair has already confirmed long-term support throughout the Early Access…
Perceptum is an upcoming psychological horror title developed by the two-person team at Duck Reaction, and early impressions suggest it…
According to the development team, the delay will allow for additional refinement, including bug fixes and expanded quality assurance.
One of Bridgebourn's most striking features is its visual presentation, which uses 2D techniques such as parallax scrolling and dynamic…
Road to Vostok, often described as a single-player take on Escape from Tarkov, launched into early access recently and has…

To provide the best experience, we use technologies such as cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this website. Not consenting or withdrawing consent may adversely affect certain features and functions.
