Duskfade – The PS2 Era Returns With All Its Strengths and Weaknesses
Duskfade is worth considering for players who miss colourful PS2-style action-platformers and can tolerate basic combat, floaty movement and backtracking.
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It’s been over four months since I last touched The King Is Watching, a very grindy but undeniably unique game built around your king’s gaze, essentially Tetris-like squares that, once placed over a resource, begin automatically collecting it. That’s the core loop, alongside fighting waves of enemies and bosses, with your ultimate goal being to survive as long as possible. And honestly, I was surprised by how much the game has improved over time. The new Volcano Update adds a whole new map, mechanics, additional bosses, more upgrade options through advisors and artifacts, and generally a lot more variety.
First things first: unlocking the new map takes a long time, and I genuinely dislike this approach. Each run lasts around 30 minutes or more, even longer if you jump into Endless Mode after finishing the main part, and it will take roughly 10–12 hours to clear the first two biomes and their difficulties before you can even reach the Volcano content. I understand why the developers chose this progression path, but it’s still frustrating when a game forces heavy grinding instead of simply letting you access new maps right away.
The biggest surprise, though, is the new Nether Rune mechanic. These runes grant perks, bonuses, and special benefits after you formed a contract with a demon who assists you on your journey. This opens up unique buildings that spawn demon units alongside your regular troops and creatures. On the left side of the screen, you can track your current tier and preview the rewards you’ll unlock. Once you collect enough runes, the tier bonus activates automatically. You can gather runes either by sacrificing your own units or by investing resources, which adds a new layer of decision-making.
The new demon units are well-designed, balanced, and come with interesting skills and passives. One massive creature can eat a basic grunt to restore health, another is a demon warrior that hits extremely hard – there’s a good variety to discover. This system adds meaningful depth to your strategy, and you’ll definitely find yourself planning more carefully than before.




I especially loved the phoenix boss, which retreats into its egg when its health drops, then erupts in a fiery explosion. There’s also an adorably menacing fire hog and a ugly mechanical spider that throws fireballs at you. The update also includes 20 new narrative events with improved functionality, and these are far more varied and engaging than the older ones, which had become repetitive.
A few other great additions include the Trader now always having at least one discounted item, the ability to ban specific buildings from your reward pool, and the option to expand this feature through permanent Kingdom Upgrades. This is incredibly useful, sometimes I really don’t want to see any flour-related buildings again.
There were also numerous balancing tweaks, such as making the jump from Threat Tier 5 to Tier 6 more manageable and adjusting advisors to make grinding more worthwhile. Overall, if you’ve stepped away from King Is Watching for a while, now is an excellent time to return. The update brings a genuinely solid amount of fresh content, and you’ll likely find yourself replaying it more than you expect. If you’re looking for something to play right now, this is absolutely worth revisiting.
Duskfade is worth considering for players who miss colourful PS2-style action-platformers and can tolerate basic combat, floaty movement and backtracking.
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