Kazutaka Kodaka, the creative mind behind The Hundred Line: Last Defense Academy, has revealed ambitious long-term plans for the game, including new story chapters and updates spanning years after launch. In a recent interview with Bloomberg, Kodaka said that the financial struggles that once threatened Too Kyo Games are now behind them.
Developed with Media.Vision and published by Aniplex, The Hundred Line: Last Defense Academy was released on April 24, 2025, for Nintendo Switch and PC via Steam. The game blends visual-novel storytelling with tactical RPG mechanics. You play as Takumi Sumino, a student who becomes one of the academy’s defenders. The school is caught in an endless war against extraterrestrial invaders, and the story unfolds across 100 in-game days, during which Takumi eventually gains the ability to manipulate time.
Kodaka co-directed the game with Kotaro Uchikoshi, the creator of the Zero Escape series. His vision is to create a title with longevity similar to the industry’s biggest live-service games: “My goal was to make a game similar to Cyberpunk 2077 or Grand Theft Auto Online. I want it to be an open world of ‘scenario-based’ games.”
He aims for The Hundred Line to remain relevant for the next decade, a bold objective for a story-heavy title. “There are so many games. We had to come up with something insanely unique to stand out and compete,” he added.
The road to release was far from easy. Originally announced in 2018 as one of Too Kyo Games’ first projects, the game faced severe financial challenges throughout its long development. At one point, the studio had to take out loans just to continue production. Kodaka’s initial concept envisioned 100 possible narrative paths, an enormous logistical challenge for a small team.
Now that financial concerns are resolved, Kodaka and his team are ready to continue expanding the game, though specific details about future content have not yet been revealed.