HellSlave II: Judgment of the Archon – Building the Perfect Damnation
HellSlave II retains the original’s oppressive atmosphere, morally grey world and striking art while adding a larger world, randomized loot…
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Have you ever dreamed of creating your own songs, but found that the software designed for that purpose is too confusing, and music theory sounds like black magic? If so, you’re not alone in this experience, since everyone says that getting started in composing takes years of work and preparation… Or at least that was the case until OFFBEAT came along.
What at first glance seems like a silly little game about creating short tracks is actually an accessible audio production tool that not only teaches you the basics of composition but also lets you experiment with creating music that you can actually use outside the game.
In OFFBEAT, we play the role of a jobbing composer who is launching their music career. Starting out with nothing more than a toy keyboard shaped like a tiger and a Sequence-O-Matic 4-track, we take on a small commission for a family member, which quickly leads to our musical genius becoming widely known. Since then, our phone has been ringing off the hook with a flood of new orders, each one more complex and bizarre than the last, prompting us to expand our production setup with new instruments and effects.
It’s interesting how the game strikes a balance between teaching players about the real rules of audio production and taking a humorous approach. From the very beginning, we’re given techniques commonly used in music, such as repeating certain motifs or chord progressions, but we’ll try them out on a singing gnome, a monkey banging on cymbals, or a paper shredder.
The same applies to our compositions – they’re all exported as WAV files so we can share our own tracks with others or use them for something, however, they are the result of commissions that initially consist of more casual projects, such as music for commercials, radio, or hotels, and over time evolve into requests to create an anthem for a new country, a melody for a mysterious ritual, or sounds for a parrot. This cozy, stress-free approach, with a touch of humor, encourages players to freely experiment and express their own artistic visions.



It’s worth noting, however, that while the game offers carefree fun with new sounds, that doesn’t mean it lacks challenges. We need to take requests from clients to build our reputation and earn money for new equipment but completing them doesn’t always mean we get to do whatever we want.
The more progress we make, the more specific the requirements for composing become: sometimes we have to rework the sound so that it conveys a specific mood; sometimes we have to come up with a rhythm that meets the client’s wishes; and at other times, we have to compose each part of the song in a completely different way.
Admittedly, the difficulty level isn’t that high, and we still have a lot of freedom in deciding on the final form of the piece; however, sometimes I wish our task were more straightforward, because at certain points, adding a new element led to confusion.
What’s cool is that, despite its obvious focus on audio production, OFFBEAT also features an ongoing story that we follow, and which is relevant to the gameplay. After preparing a track for the radio station, our client offers us enhancements for our instruments that allow us, for example, to change octaves, add vibrato, or distort the sound.
What’s more, previous commissions also come back to us – sometimes in the form of composing another piece in a similar vein, and sometimes by working with the client to add new elements one by one. We never know what awaits us this time, so there’s always something new for us, ensuring that no job is ever the same.
The composing process itself is very simple and enjoyable – we mainly use a sequencer to transfer notes and sounds to a cassette. The game lets us choose the type of scale, the tempo, and how the scale notes are displayed on the screen, allowing us to customize the entire process to our liking. The only thing I had an issue with was moving between bars and sections of a song – the controls there are pretty clunky and tedious, so it takes some getting used to, so you don’t end up in the wrong section a few times.



The game’s presentation also contributes to the cohesive whole. We’re transported to a retro world from the ’80s, which is evident not only in the style of the music but also in the pixel art graphics that emphasize the cozy vibe. The game’s casual atmosphere also makes it easy to navigate through chapters themed after different styles of electronic music and compose our own tracks in a free-form style that the game itself encourages, urging us to “have a jam.”
OFFBEAT is a real gem among music-making titles. It’s both a very well-simplified and clearly explained audio production tool and a full-fledged game featuring quirky characters and satisfying progression. This is a great option both for people who have musical knowledge and want to put their skills to use in a casual way, and for those who are completely unfamiliar with composing and want to take their first steps.
Given that the game is in Early Access and that the developers have already announced the content of upcoming updates, we can expect even more instruments, quests, and interesting additions in the coming months as the project continues to develop.
Review copy provided by the publisher