Denshattack! – Tony Hawk Meets Jet Set Radio on High-Speed Trains
Denshattack! blends Tony Hawk, Jet Set Radio, and Japanese train culture into one of the year's most creative and unforgettable…
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I like a good challenging game, who doesn’t, right? I honestly don’t even remember how I came across JIJI THE BAJILLIONAIRE, but the demo was released recently, and I had to give it a try because it offers a very unique twist on the typical platformer formula. The movement system is incredibly original: instead of walking or running, you’re forced to propel yourself using bombs in all directions, like up, down, left, right, and even at awkward angles. It’s tough to master, but once it clicks, it feels extremely satisfying.
You play as a wizard named Jiji, cursed after stealing a forbidden artifact. Trapped inside a bubble, you owe an enormous debt to a mysterious being known as “The One.” To break the curse, you must collect money. That’s the entire premise, one you quickly forget once the game throws you into its increasingly demanding platforming challenges. The demo lets you explore two starting worlds, giving a solid taste of how the physics and bomb-based controls work.

All movement is controlled with a keyboard and mouse. Once you collect bombs, the game lays out a path you need to follow, but actually reaching it is the challenge. You’ll be sliding across surfaces, bouncing off walls, and pulling off tricky aerial maneuvers, such as blasting yourself upward and immediately detonating another bomb to change direction mid-air.
As you progress, the mechanics become more complex. The game starts off fairly simple to help you learn the controls, but it quickly takes some wild turns. It tests your reactions and speed, and beating a particularly difficult sequence feels incredibly rewarding. Later on, things get more challenging with traps like ticking time bombs and sections where time freezes, forcing you to think and act differently.
It’s already clear that this game won’t be for everyone. There are strong speedrunning elements here, as movement can get incredibly fast once you learn patterns, level layouts, and timing. You will feel frustrated at times, but the game is fairly generous with checkpoints. Each time you move to a new section of the map, your progress is saved instantly. Unfortunately, despite having a tutorial, some mechanics remain unclear, leading to a lot of trial-and-error gameplay before everything finally makes sense.

I also really like the art style. The fully pixel-based visuals perfectly complement the game’s tone, and it’s clear that a lot of thought and effort went into designing the platforms. Each challenge feels intentional, and you can tell the developer is experimenting with some genuinely clever ideas. Considering this is only a demo, I’m genuinely excited to see what the full release has to offer.
The players most likely to enjoy JIJI the BAJILLIONAIRE are those who love mastering mechanics, tackling precise challenges, and supporting indie games that aren’t afraid to experiment. Players looking for a more casual experience or a strong narrative focus may find it too difficult or narrowly focused.
Overall, the game looks very promising, especially for those who enjoy failing, learning, and trying again. The core concept is strong and could grow into something memorable if the developer maintains good balance, variety, and clarity. It’s still too early to make a final judgment based on the demo alone, but the potential is definitely there.
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