Constance Comes to Switch 2 With 120 FPS Support
The nonlinear world contains six biomes, each representing a different part of the protagonist’s psyche and history.
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Nintendo Switch 2 launched half a year ago and has clearly been a hardware monster. By the end of December, it had sold over 17 million units worldwide in just seven months, even outpacing the PlayStation 5’s 2025 sales pace. In terms of pure demand, it proved a lot of doubters wrong.
But strong hardware sales don’t automatically mean a strong start in software. For me, the Switch 2’s lineup feels far less exciting than it should. Nintendo has leaned heavily on enhanced ports and paid “Switch 2 Editions” instead of delivering truly bold, generation-defining games.
At launch, the system was packed with third-party ports like Hogwarts Legacy, Hitman World of Assassination and Yakuza 0. They’re solid games, but they’re not what I buy a Nintendo console for. On the first-party side, we got Mario Kart World, which feels like a safe evolution. The biggest controversy, however, was paid Switch 2 upgrades for The Legend of Zelda: Breath of the Wild and The Legend of Zelda: Tears of the Kingdom. Asking existing owners to pay again for performance boosts and visual tweaks just doesn’t sit right with me.
And it doesn’t stop there. Titles like Kirby and the Forgotten Land, Super Mario Party Jamboree, and Xenoblade Chronicles X also received upgraded versions. Some of them feel minor at best. Instead of bold new projects, we’re getting polished re-releases and small add-ons sold at a premium.

When you compare that to the original Switch’s first year in 2017, the difference is hard to ignore. The Legend of Zelda: Breath of the Wild launched day one and instantly justified the hardware. Then came Mario Kart 8 Deluxe and Splatoon 2. There weren’t dozens of releases, but the big ones felt essential.
Switch 2’s post-launch lineup feels more like filler. Donkey Kong Bananza is fun but not exactly a system-seller. Kirby Air Riders and Metroid Prime 4: Beyond finally showed up, but even there, the focus is on “editions” and upgrades. Mario Tennis Fever feels like another light sports entry that people will finish in a week.
Even Pokémon Legends: Z-A got an upgraded version, but where’s the brand-new Mario? Where’s the next revolutionary Zelda? Right now, it feels like recycled hits repackaged for another round of sales. Looking ahead to the Zelda, Pokemon and Mario anniversaries in 2026, I honestly worry we’ll see more remasters and safe nostalgia plays instead of daring new entries. Nintendo seems comfortable relying on hardware momentum and brand loyalty, but that only goes so far.
Some fans argue that attention spans are the problem. I don’t buy that. The original Switch era thrived on fewer, stronger releases. Switch 2, at least so far, feels like a steady drip of upgrades and reissues. The console itself is selling like crazy, but without a true killer app built specifically for it, I can’t shake the feeling that it’s coasting on past success instead of creating the next big moment.
This opinion piece was inspired by the video below and by a post on X.
The nonlinear world contains six biomes, each representing a different part of the protagonist’s psyche and history.
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