Meccha Chameleon Brings Multiplayer Camouflage to Switch 2
Meccha Chameleon brings its paint-based multiplayer hide-and-seek matches to Nintendo Switch 2 with a temporary $4.79 launch price.
If you enjoy independent indie game coverage, consider supporting Indie-Games.eu on Patreon. It helps keep the site independent.
Obsidian Entertainment veteran Josh Sawyer does not believe Pillars of Eternity 2: Deadfire would have launched in a better state if it had followed the same early access path as Baldur’s Gate 3. While he admits Obsidian’s approach was not perfect, Sawyer says the core issues would likely have remained.
Both Pillars of Eternity games used backer betas, which gave early access to players who supported the projects. In a recent video on his YouTube channel Sawyer, who directed both titles, was asked if he would change anything about how those betas were handled.
Sawyer explained that the main goal of the betas was not fine-tuning balance. Instead, the team focused on the overall experience. Obsidian wanted feedback on how quests worked, how dialogue was shown, and what kinds of character builds players enjoyed. Balance, especially at higher difficulty levels, was not the top priority during that stage.
To reduce risk, Sawyer said the betas mostly used side content. This content would appear later in the game and was important, but not central to the main story. If its quality dipped during testing due to constant changes, it would not heavily affect how players viewed the final game. Despite these benefits, Sawyer admits there was a major problem. Pillars of Eternity 2 did not receive enough balance work for its harder difficulty modes, Veteran and Path of the Damned. He says this was a mistake on his part, caused by how time and resources were used late in development.
According to Sawyer, many systems needed tuning, but they did not get the attention they required. Obsidian patched these issues about two weeks after launch, but the team still had to catch up. While Sawyer does not see this as a disaster, he says he would have preferred to address it earlier. Sawyer also addressed comparisons to Baldur’s Gate 3, which spent nearly three years in early access with its opening act available to players. He said that even if Obsidian had focused on the start of the game instead, the same problems would likely have appeared later on.
As Sawyer explained, balance issues tend to grow as a game goes on. The deeper players get, the more systems and numbers interact, making problems harder to predict early. While some issues can be spotted in the early game, many only become clear much later. He also pointed out that Baldur’s Gate 3 faced similar criticism at launch, especially around the balance of its third act. Sawyer noted that this was likely because the early and mid-game received far more testing, while later content did not get the same level of attention.
In the end, Sawyer says he does not regret the backer beta model used for Pillars of Eternity. While it was not perfect, he does not believe it was a failure either. If given another chance, he would mainly change how resources were spent toward the end of development, rather than switching to a full early access release.
Meccha Chameleon brings its paint-based multiplayer hide-and-seek matches to Nintendo Switch 2 with a temporary $4.79 launch price.
Spy Drops Gaiden brings Game Boy-style stealth, eight covert missions and intel extraction to Steam on October 12 for €4.99.
Truckful launches October 9 on Steam and Android, combining physics-based deliveries with vehicle upgrades and a mystery inside an ancient…
The Last Caretaker reaches version 1.0 in spring 2027 and joins Xbox Game Pass on day one after selling over…
Chronoscript: The Endless End moves to early summer 2027 as DeskWorks! improves combat responsiveness, menus and visual readability.
HEIMA is a parallel-world puzzle adventure from former Terra Battle developers, coming to PC in 2028 with SHIFT and HOLD…
Duck Fest combines deck building and 1v1 battles with collectible cards that players can trade through the Steam Community Market.
Tactful Tactics is a 1–6-player cooperative RPG where everyone plans and executes their actions simultaneously.
SakuSaku Witch is a retro-inspired 2D platformer about magic, bunny monsters and a suspicious toy company, coming to Steam in…
Hand-drawn psychological horror game DEPERSON earns Gamescom and BIC recognition ahead of its planned Q4 2026 Steam release.
Cozy strategy game Flame, Forest & Flood will challenge GTA VI by deliberately launching on November 19, 2026.
Akupara launches Kallisti Games, a service-first indie label for retro and experimental PC titles, with AOKAKI as its first project.
Graveyard Keeper 2 has earned $1.53 million from Steam pre-orders, with 87,500 copies sold and more than 814,000 active wishlists.
Guardians of the Wall shows chaotic co-op combat, roguelite progression and evolving world events ahead of its planned Q1 2027…
BOMBANANA! reaches 500,000 monkeys five days after launching its chaotic three-player bomb-defusal game on Steam.
Don’t Nod is considering another restructuring, raising concerns that further job cuts could follow as the Life is Strange studio…
One brutal week in August saw 720 games launch on Steam, showing just how difficult it is for indie developers…
PlayStation fans are no longer impressed by quantity alone, with many waiting for major first-party announcements to make State of…
Embracer Games Archive celebrates five years after cataloguing over 90,000 games, consoles, accessories and hardware for preservation.
Xbox Cloud Gaming is about to become a lot less unlimited, as Microsoft has announced monthly streaming caps for Game…

To provide the best experience, we use technologies such as cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this website. Not consenting or withdrawing consent may adversely affect certain features and functions.
