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Lanesplit was supposed to be a relaxing yet adrenaline-pumping driving and racing game, a place where you could sit on a bike, reach speeds of 230 km/h, dodge traffic, or simply turn on some music and enjoy a peaceful ride. Instead, the game tries too hard to be everything at once.
I see no reason why we have to spawn as a character, then spawn a bike, and only then start riding. The game should begin instantly on the bike. On top of that, there are many bugs and audio glitches, making the price feel far too high for a game that doesn’t offer much content. That said, one of its biggest strengths is Rush Hour mode, where you can test your reflexes by adjusting traffic density, and Zen mode, where you can ride without distractions.

Don’t get me wrong, there is plenty of replay value here. The maps generate endlessly, and you can choose between three locations: a highway, a winter-themed area, and a large city. You can easily spend many hours playing. The variety of bikes also keeps things interesting, ranging from simple Vespas to powerful Yamato models and more.
However, unlocking these bikes is frustrating. Everything is tied to points, meaning you have to grind constantly. Reaching 250,000 points just to unlock the “Thorne Ghost” bike feels excessive. It often feels like the game is forcing you to play rather than rewarding you naturally. Although you do have multiplier modifiers and bonuses, it’s just doesn’t feel rewarding enough.
In terms of gameplay, the experience is fairly limited, which is somewhat expected. You can switch camera angles, put on a helmet, brake, and enjoy the scenery, but that’s mostly it, and that’s how the game was advertised. My biggest issue is the audio. The sliders don’t work properly, the engine sound keeps resetting to 100%, and music either doesn’t play or keeps skipping tracks. I expected strong EDM or bass-heavy music in the background, but the audio experience is disappointing.
Surprisingly, the multiplayer works well and makes the game more enjoyable, as riding with others adds to the fun. However, crashing is another major problem. When you crash, the screen goes black and resets you to the impact location. While that’s acceptable, it often bugs out afterward, leaving you stuck in traffic. Reversing is also painfully slow, and you can only see what’s behind you while reversing, which feels awkward.

There are leaderboards where you can compete for high scores, but one player already has 999,999,999 points. That immediately kills any motivation to aim for first place. It’s possibly the developer’s score, but either way, it discourages competition.
Visually, the game looks great. Each location has its own appealing aesthetic, and overall it’s very pleasant to look at. Considering it was made by a single developer, it’s understandable that it’s rough around the edges. Still, after four hours, I couldn’t fully invest myself in the experience. There are simply too many flaws for the gameplay to feel smooth and enjoyable. The game feels like it launched without proper testing.
If you can overlook these imperfections and want a game that gives you short bursts of adrenaline mixed with moments of relaxation, Lanesplit can be a decent choice. However, considering the price and the forced grinding to unlock content, it’s hard to recommend right now. It doesn’t feel complete, and many systems still need work.
Review copy provided by the publisher