Constance Comes to Switch 2 With 120 FPS Support
The nonlinear world contains six biomes, each representing a different part of the protagonist’s psyche and history.
If you enjoy independent indie game coverage, consider supporting Indie-Games.eu on Patreon. It helps keep the site independent.
Korsgaard has been a lead designer at Massive Entertainment since 2020, working on major projects including Avatar: Frontiers of Pandora. He took the opportunity during the Nordic Game Spring 2024 event in Sweden to speak about the game’s creative design. The title launched in 2023.
Avatar: Frontiers of Pandora is set in the same universe as James Cameron’s films but follows a different story. You play as a Na’vi child kidnapped by the RDA. After escaping, you must relearn the Na’vi ways to unite the clans and fight back against the RDA. This first-person action-adventure RPG explores themes of alienation in one’s own homeland and living in harmony with nature.
“One of our biggest design challenges was creating a resource-gathering system that respects the Na’vi’s symbiotic relationship with nature, avoiding the exploitative patterns common in many games. We established three guiding principles: quality over quantity, power from nature, and effort in gathering resources.

My inspiration actually came from my wife’s interest in plant dyeing. She’s a fashion designer who started dyeing fabrics using plants, and I joined her, learning the craft and gathering materials. The experience gave me a new perspective on being in nature with a purpose,” Korsgaard said.
Korsgaard explained that plant dyeing involves gathering plants, cooking them to extract dyes, and coloring textiles. He described the process as almost magical, transforming simple materials into beautifully dyed fabrics. This hands-on, purposeful interaction with nature shaped his approach to game design, emphasizing deeper connection and respect for the environment.
“In Avatar, we implemented a system where players use their Na’vi senses to identify and learn about plants. This knowledge enriches the player’s experience, just as learning about plants enriches real life. We wanted players to feel purpose and adventure while gathering resources, making each journey meaningful and rewarding.”
The final crafting system allows players to track materials from collection to finished product, giving each item a story and a connection to the player’s journey. This approach encourages mindfulness and respect for the environment, in line with Na’vi principles.
Korsgaard concluded: “My journey from indie development to big productions has taught me the importance of defending the experiential goals of game design. As designers, our role is to ensure every mechanic supports the overall experience we want to deliver.”
The nonlinear world contains six biomes, each representing a different part of the protagonist’s psyche and history.
Akatori launches early August on PC and PlayStation and Xbox, featuring 2.5D Metroidvania action, parkour and staff-based combat.
Dodo Duckie! launches on PC and Xbox today, with PS5 and Switch versions arriving later in 2026, featuring unique 2D…
Alpha Nomos launches on PlayStation 5, Xbox Series and PC in 2026, featuring rhythm-based roguelite combat, live-recorded weapons and a…
Sniper Dan launches in September for PlayStation 5, Xbox, Switch and PC, blending hidden object gameplay, puzzles and family-friendly sniper…
In ReStory, you will repair a wide range of early-2000s technology, including mobile phones, handheld gaming systems, digital pets, music…
Aliens: Fireteam Elite 2 expands its fireteams to four players, who take control of Colonial Marines deployed across hostile locations…
Asobo Studio has released a short scenic clip for Resonance: A Plague Tale Legacy, showcasing its Mediterranean-inspired locations.
Turkish solo developer Celal Sahin has announced Godless Dawn, a dark fantasy action RPG targeting a Q1 2027 release on…
Vision Quench, an online co-op dark fantasy adventure from developer WizMUD Games and Pocketpair Publishing, is targeting an early 2027…
Named “The Bud Trial,” the playable preview offers an early look at the game ahead of its planned PC release…
Serbian independent studio Retromagine has revealed False Echo, a narrative cryptography thriller inspired by Papers, Please and classic submarine dramas.
Surreal adventure Roman Sands RE:Build launches in September of this year on PC and consoles alongside the expanded Paratopic: Overdub.
German indie studio Cobalt Lane has released a new trailer and Steam demo for Imprinted, a slow-burning psychological thriller.
IndieArk and developer PVic Games have announced that momentum-based 2D action platformer ARTIUS: Pure Imagination will launch for PC via…
Decemberborn Interactive has released a new gameplay trailer for Cathedral: Crow’s Curse, an action-adventure prequel set in the world of…
Wilderdark begins with the player crash-landing on an unnatural island overrun by hostile wildlife.
Independent French developer Ars Goetia and publisher Dear Villagers have announced that HellSlave II: Judgment of the Archon will launch…
We got a new look at Planted! during the Convergence Showcase, where a brand-new Volcano level was revealed for the…
Bohemia Interactive has shared a brand-new look at Cosmo Tales during the Convergence Showcase, revealing two additional playable vehicles.

To provide the best experience, we use technologies such as cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this website. Not consenting or withdrawing consent may adversely affect certain features and functions.
