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Love Love Mystery Club is a single-player narrative adventure game that released back in January and it’s built around full-motion video storytelling, meaning it uses real live-action footage and actors to drive its plot, giving it a cinematic vibe, almost like a movie you influence rather than a traditional game. I have to admit I’m not really into these, I might even call them “interactive movies”, and sure, Love Love Mystery Club has its awkward moments. The English translation is rough at times and it’s far from a perfect game. But, I can’t lie, I was absolutely hooked. There was something about it that drew me in. Even though the narrative hits and misses, was this a fun ride.
First and foremost, this game isn’t just fan-service heavy; it keeps the focus on you, the main character, named Tuaj, who joins a high school detective, or, rather, paranormal, club. The story revolves around romance, mystery, and hidden secrets, with just a dash of horror, all wrapped up in a distinctly Thai high school setting. And I can’t deny it, the six girls you meet along the way, each with their own arc, are just really endearing. I wouldn’t say any of them are bad characters, they each get their chance to shine, and by the end, you’re going on a date with one of them. So, for all its flaws, Love Love Mystery Club offers a heartfelt, if sometimes uneven, adventure that I couldn’t help but fall for.
This review is part of the special series where I’m replaying all the January releases!
When it comes to gameplay, Love Love Mystery Club is easy to pick up and never overly demanding. As a choice-driven story, most moments present you with three or four options and your decisions shape how the narrative unfolds. From there, the story branches into multiple endings depending on the path you lead the main protagonist down.
One of the standout features is that finishing the game doesn’t force you to start over from scratch. Instead, you can return to specific scenes and explore alternate paths without replaying everything. The core gameplay loop itself doesn’t evolve drastically, it largely revolves around selecting dialogue options and investigating by clicking on objects in the environment.
What adds structure and variety is the map system. The story progresses day by day, and each day you choose which girl to spend time with first. You gradually unlock all six girls, starting with one and expanding your options as you continue playing. Each day is split into daytime and nighttime segments: daytime often focuses on smaller character-driven side stories, while the main narrative, filled with paranormal twists, unfolds at night.
Take Fern, the first girl you meet, for example. Her fascination with the occult sets the story in motion when you discover a tarot book and encounter a ghost asking you to return it. After completing each girl’s main arc, additional side stories become available, like helping Lily, who initially comes across as abrasive, avoid being expelled from school.
Over time, these characters begin to open up, leading to more heartfelt moments and eventually even dates. What’s especially unique is the game’s tonal range. It shifts from lighthearted and humorous to genuinely unsettling, while also addressing heavier themes such as murder, suicide, and the supernatural. These topics aren’t sensationalized; instead, they’re handled with surprising care, making each twist land with greater impact. So while the mechanics remain simple throughout, the emotional depth and thematic variety keep you engaged from start to finish.




When it comes to the narrative, Love Love Mystery Club revolves around six distinct girls: Fern, Lily, Main, Kra-chet, Woon and Ploy. While I wouldn’t call the plot flawless, it’s solid overall, built around the central idea of paranormal events unfolding within the school.
The execution can be hit or miss at times, there are a few awkward or cringe-worthy moments, and occasionally the acting choices feel a bit odd. Still, none of it pulls you completely out of the experience. The story stays committed to its core concept and the setting stands out as a major strength. For someone unfamiliar with Thai school life, the game captures a convincing atmosphere, supported by detailed and authentic-feeling environments.
Each girl is clearly defined, with her own appearance, personality, and character arc, ensuring none of them blur together. The supernatural elements lean more toward subtle intrigue than outright horror. It’s not a full-fledged scare-fest, but it maintains a gentle eerie tone that complements its indie sensibilities, unsettling enough to leave an impression without overwhelming the player.
The smaller details elevate the experience as well, from reading in-game phone messages to the generally solid performances throughout. Because the six girls are so distinct, you’ll likely find yourself drawn to certain characters naturally. Importantly, the game doesn’t lock you into a single route, while each storyline leads to a date, you’re free to explore them all.
At its core, the game embraces that familiar high school romance charm, delivering tender, blush-worthy moments while allowing its characters to grow over time. Kra-chet, for instance, begins as reserved and timid, but gradually opens up, even inviting you talk to her family life. Ultimately, the narrative feels like a mix of tones and ideas, occasionally uneven, yet surprisingly cohesive. Despite its quirks, the way these elements come together makes the story more engaging than you might expect.




With everything said so far, I have to admit that the English translation can be inconsistent. There are moments where the dialogue feels awkward, and a few technical hiccups pop up, particularly when skipping cinematic scenes. The phone mechanic, where you read text messages, can also feel clunky at times, occasionally requiring multiple clicks just to move things forward.
Despite these rough edges, the branching narrative is where the game truly excels. You begin from a single starting point, but by the end, it’s clear how differently events could have played out, which creates a strong incentive to replay and explore alternate choices.
At its core, the experience revolves around building relationships. A heart meter reflects how your choices shape connections, while additional brain and sense stats unlock hidden routes and new possibilities. Personally, I was surprised by how much I enjoyed it. I spent over 15 hours exploring every dialogue option and uncovering hidden scenes thanks to New Game+, and at around €20, it feels like excellent value. Visual novels are often affordable, but here, every strange, and occasionally cringe-worthy moment adds to the charm.
I didn’t expect to enjoy a cinematic visual novel this much, but now I’m genuinely tempted to try more in the genre. If you’re even slightly curious, this is an easy recommendation.
This review is based on a copy I purchased myself