Tactical Roguelite Deified Leaves Early Access Next Week
Deified leaves Steam Early Access on September 21 with its narrative ending, final boss floor, balance improvements and hidden content.
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As a longtime Stardew Valley fan, I’ve poured hours into planting crops, romancing villagers, and perfecting my farm, but even a classic can feel repetitive with endless watering and cow-milking. If you’re craving a new twist on cozy farming sims, Pixelshire, released on PC via Steam by Kappa Bits and Merge Games, had the potential to deliver. But sadly, it turned into a disappointing mess.
In Pixelshire, you land in the charming pixel-art Kingdom of Arcadia, where you farm, fish, and bonde with townsfolk, much like Stardew Valley. But unlike Stardew’s farm-focused life, Pixelshire lets you shape the entire town with its standout terraforming system. You are able to carve rivers, sculpt hills, or craft winding paths to make the world your own, blending Animal Crossing’s creative freedom with Stardew’s cozy charm.
Unfortunately, Pixelshire’s charm ends here. Why did Merge Games release a half-finished game? It was supposed to release in Early Access, but it didn’t. Steam “Mostly Negative” reviews tell the story: “Bugs in this game will make people run,” one user wrote, while another said, “You can’t refill your watering can at any water source, only at the farmer’s river.” Others slammed the “really bad” control scheme and UI, with one reviewer calling it “an extremely rough first impression,” vowing never to return, even if Kappa Bits makes big fixes.
The developers swiftly responded on Steam, addressing concerns:
“Launch has not gone the way we all had hoped, and we take full responsibility for that. After various playtests, we thought Pixelshire was in good shape to release, but clearly, we were wrong. In hindsight, it would have been better to stay with our original Early Access plan.”
Kappa Bits
“That said, we want to focus on the future. We will keep working on Pixelshire, improving it, and supporting it for as long as it takes to create the best experience we can. Our first patch will be released next week, and then we will have weekly patches for May. In June, that cadence may change to every 1-2 weeks, depending on the size of the update. We’ll also try to release smaller updates in between the patches if we can. Please remember that we are a small development team.”
Some Stardew Valley fans have called Pixelshire a ripoff, citing its pixel-art style and farming roots, and I get the skepticism. Stardew itself leaned on Harvest Moon. But Pixelshire isn’t trying to be a copy; it carves its own path in the life sim genre. Its terraforming, town-building, and adventure elements, make it distinct. Playing it feels less like a Stardew clone and more like a love letter to life sims, with a splash of Animal Crossing’s customization.
At least, that’s what it was supposed to be, but Steam players agree the first 50 minutes of gameplay feel clunky and underwhelming. Despite high hopes for a fun sim, and after multiple delays and canceled physical orders, it’s hard to tell if Merge Games is supporting the developers or if the blame falls on them. Only time will show what’s really going on.
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