[GAMESCOM 2026] Wilderdark Preview – Ambitious Dinosaur Horror Game That Still Has Plenty to Prove
Dinosaur survival horror game Wilderdark has one of those premises that immediately makes you wonder why more games have not…
If you enjoy independent indie game coverage, consider supporting Indie-Games.eu on Patreon. It helps keep the site independent.
“Sub-Species is a 2.5D Arcade Action/Adventure, where you control a submarine that rotates 360° in order to battle alien sea monsters that will be coming at you from all angles.” That’s how the game describes itself on Steam and honestly, it sounds like an amazing idea. Except… the demo version on Steam showed almost nothing of that potential.
I understand the need to have a demo to generate interest and traction, but after spending around 15 minutes with it, five of which were taken up by the tutorial, I was left disappointed. I at least expected a mode where I could freely shoot alien creatures and experiment with movement and combat. Instead, there was very little to actually engage with.

What definitely stood out in a positive way was the aesthetic. The underwater visuals are solid and the game captures that deep-ocean atmosphere well. Tight spaces feel claustrophobic, while open areas still give you the sense that nothing around you is truly safe. Being attacked from all directions is an interesting concept, but the enemies themselves felt largely pointless.
They behaved more like schools of fish than threatening creatures: grouped together, extremely squishy, and posing no real danger. Most of the time, they only managed to hit you if you moved closer to them yourself. With a radar sensor in the bottom-right corner, you can simply stand still and shoot enemies before they even reach you. That said, enemy placement in the cavern system made more sense, ambushes there actually kept you on your toes.
The weapon upgrades and limited ammo mechanics were interesting, especially since they forced more strategic play against enemies. For instance, being able to fire two bullets instead of one added a nice layer of power. However, it felt like a missed opportunity to showcase more variety; I really wish the demo had highlighted these features more effectively.

The game features two submarine modes. One allows full 360° movement and free rotation, while the other slows you down and limits movement so you can collect resources, pick up upgrades, and carry bombs to destroy blocked paths. This is a genuinely good idea and gives a sense of progression.
Unfortunately, I managed to break the game several times. In one instance, I dropped a bomb near the cave exit because of enemies, only for it to completely disappear. After restarting, I cleared all enemies first and then carried the bomb to the highlighted area, only to be attacked by newly spawned enemies despite having already cleared the zone.
Once you enter what appears to be the first mission’s storage room (the demo feels more like a prologue or introduction), you’re faced with familiar enemies again and a large, fish-like boss. Visually, the boss looked great, but mechanically it was disappointing. I defeated it simply by throwing six bombs around it. It posed little challenge, mostly just rushing at you, and since dodging wasn’t really an option, the fight felt more improvised than skill-based.
Considering this is only a demo, the foundation is there and the concept is strong. However, I personally dread games that fail to make combat feel rewarding. Enemies here felt like mere obstacles rather than meaningful threats and the same applies to the boss fight. I defeated it, received nothing and simply moved on to the end of the demo. The whole experience felt barebones, lacking that satisfying payoff, especially after taking down a boss.
Dinosaur survival horror game Wilderdark has one of those premises that immediately makes you wonder why more games have not…
I rarely enjoy discovering that my opening strategy was completely wrong, but Tiny Metal 2 made that process one of…
Remothered: Red Nun’s Legacy has a gripping atmosphere and promising survival tools, but its repetitive hiding and rough visuals need…
The Alighieri Circle: Dante’s Bloodline is difficult to recommend beyond players who are especially interested in Dante or enjoy solving…
Orc Incremental offers satisfying progression, entertaining totem combinations and enough content to justify its affordable price.
Chronoscript: The Endless End stands out from other Metroidvanias by blending 2D manuscript worlds with exploration inside a 3D manor.
MegaGum combines hard-hitting combat, varied weapons and Gum-powered platforming in a promising Gamescom 2026 demo.
Delphinium mixes cozy farming, exploration and relationships with enjoyable fishing, cooking and forging minigames in its Gamescom 2026 demo.
Lady Death: Demonicron looks the part, but underneath its excellent comic-book exterior is a clunky and painfully short brawler.
Tomb Raider: Legacy of Atlantis brings Lara back to her roots, but its Gamescom 2026 showing proved this is far…
Hellraiser: Revival preserves the franchise’s sex, gore and psychological horror while delivering approachable survival-horror gameplay.
Swan Song creates a peaceful and forgiving puzzle space without removing the challenge that makes solving a difficult puzzle rewarding.
Mortal Shell II starts brilliantly but grows repetitive and exhausting, while remaining a rewarding and ambitious Soulslike sequel.
After more than three decades of limited availability, Terranigma is returning in 2027. We played its enhanced re-release at Gamescom…
Reading another person’s mind is often presented as a desirable superpower, but Sister Other Paranoia immediately understands why it could…
Forsaken Realms: Vahrin’s Call is exactly the kind of ambitious, slightly clumsy fantasy RPG that used to be far more…
2nd Eve is a space-set action RPG in which we strive to save humanity.
Dreamcards is a roguelike deckbuilder centered around dreams and nightmares.
In OFFBEAT, we play the role of a jobbing composer who is launching their music career.
HellSlave II retains the original’s oppressive atmosphere, morally grey world and striking art while adding a larger world, randomized loot…

To provide the best experience, we use technologies such as cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this website. Not consenting or withdrawing consent may adversely affect certain features and functions.
