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Spanish studio MercurySteam, known for Castlevania: Lords of Shadow and Metroid Dread, stated in a press release that their action RPG Blades of Fire has underperformed commercially. In other words, the game failed to meet publisher 505 Games’ expectations despite receiving positive reviews. For reference, Blades of Fire launched on May 22, 2025, for PlayStation 5, Xbox Series X/S, and PC via the Epic Games Store.
According to parent company Digital Bros, the reason lies in an oversaturated market and increasingly selective players, making it harder for new titles to succeed without a strong built-in fanbase. Digital Bros also reported that financial results for fiscal year 2024/2025 will be weaker than the previous year, with losses of at least €10 million, €8 million of which come from Blades of Fire.
The decision to release the PC version exclusively on the Epic Games Store further limited visibility, as many players prefer Steam or GOG. Social media comments suggest this may have been crucial to the game’s poor performance, although Epic likely offered substantial compensation for the exclusivity deal.
One of the game’s standout features is its weapon forging system, allowing players to create nearly endless combinations. By finding Forge Scrolls and leveling up forging skills, you can mix different alloys, handles, runes, and blades to craft the perfect weapon for any situation. Each enemy type presents a unique challenge, making the right weapon choice vital for victory.
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The latest Galaxies Spring Showcase has come to a close, featuring a diverse lineup of titles ranging from survival games…
The GameSpain Spring 2026 showcase, which featured of 24 indie games, has been aired sooner today on ClemmyGames YouTube channel.
According to the developers, the delay comes down to a late-stage issue discovered during final development, one that could have…
The PC Gamer's article "After 4 hours of pirate survival in Windrose, I'm reinstalling Sea of Thieves" shows everything wrong…
Among the removed games are family-oriented titles based on popular films such as Chicken Little, Bolt, and G-Force.
The main campaign lasts between 50 and 70 hours, and Pocketpair has already confirmed long-term support throughout the Early Access…
Perceptum is an upcoming psychological horror title developed by the two-person team at Duck Reaction, and early impressions suggest it…
According to the development team, the delay will allow for additional refinement, including bug fixes and expanded quality assurance.
One of Bridgebourn's most striking features is its visual presentation, which uses 2D techniques such as parallax scrolling and dynamic…
Road to Vostok, often described as a single-player take on Escape from Tarkov, launched into early access recently and has…
Originally released in full in 2015, the game has long been praised for its realistic approach to orbital mechanics.
Cozy life simulation game Starsand Island was temporarily (and still is) removed from the Steam store yesterday.
It is quite unusual for an indie game like Figment to see its strongest performance on the Nintendo Switch.
Lighthearted adventure game with dating sim elements Building Relationships has now been delayed from its previously planned Q1 2026 release…
Sony reportedly plans multiple PlayStation 6 models including a budget PS6S and a dockable handheld for a late 2027 launch,…
The publishing label is built around a curated approach, prioritizing a small number of projects that align with Black Tabby’s…
At its core, Lost Railway is designed around cooperative play for up to four players, emphasizing coordination and shared decision-making.
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Microsoft has announced a series of long-awaited updates to the Xbox achievement system, marking it as one of the first…
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