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Japanese publisher Arc System Works has announced that Dear me, I was…, an interactive narrative adventure with a deep story and a unique aesthetic, will launch for Nintendo Switch 2 via the Nintendo eShop on July 31, 2025, priced at €6. With its watercolor visual style, Dear me, I was… promises a heartfelt experience celebrating the ordinary life of a woman.
Dear Me, I Was… is a textless game that tells its story through the watercolor art of Taisuke Kanasaki, known for his work on Another Code and Hotel Dusk. Using rotoscoping, drawing over live-action footage, the game gives its characters a realistic, emotional presence meant to deeply move players.
Designed as a short yet powerful adventure, it’s ideal for players seeking an emotional narrative. It lasts around two to three hours depending on exploration pace and offers multiple endings based on player choices. On Nintendo Switch 2, it takes advantage of the touchscreen and improved graphics, offering a smooth experience in both handheld and docked mode.
The latest Galaxies Spring Showcase has come to a close, featuring a diverse lineup of titles ranging from survival games…
The GameSpain Spring 2026 showcase, which featured of 24 indie games, has been aired sooner today on ClemmyGames YouTube channel.
According to the developers, the delay comes down to a late-stage issue discovered during final development, one that could have…
The PC Gamer's article "After 4 hours of pirate survival in Windrose, I'm reinstalling Sea of Thieves" shows everything wrong…
Among the removed games are family-oriented titles based on popular films such as Chicken Little, Bolt, and G-Force.
The main campaign lasts between 50 and 70 hours, and Pocketpair has already confirmed long-term support throughout the Early Access…
Perceptum is an upcoming psychological horror title developed by the two-person team at Duck Reaction, and early impressions suggest it…
According to the development team, the delay will allow for additional refinement, including bug fixes and expanded quality assurance.
One of Bridgebourn's most striking features is its visual presentation, which uses 2D techniques such as parallax scrolling and dynamic…
Road to Vostok, often described as a single-player take on Escape from Tarkov, launched into early access recently and has…
Originally released in full in 2015, the game has long been praised for its realistic approach to orbital mechanics.
Cozy life simulation game Starsand Island was temporarily (and still is) removed from the Steam store yesterday.
It is quite unusual for an indie game like Figment to see its strongest performance on the Nintendo Switch.
Lighthearted adventure game with dating sim elements Building Relationships has now been delayed from its previously planned Q1 2026 release…
Sony reportedly plans multiple PlayStation 6 models including a budget PS6S and a dockable handheld for a late 2027 launch,…
The publishing label is built around a curated approach, prioritizing a small number of projects that align with Black Tabby’s…
At its core, Lost Railway is designed around cooperative play for up to four players, emphasizing coordination and shared decision-making.
In Prove You’re Human, you are placed in a tense scenario involving an artificial intelligence that believes itself to be…
Microsoft has announced a series of long-awaited updates to the Xbox achievement system, marking it as one of the first…
In response to the underwhelming financial performance, Nexon has reportedly moved to restructure the development team at Neople responsible for…
The latest Galaxies Spring Showcase has come to a close, featuring a diverse lineup of titles ranging from survival games…
The GameSpain Spring 2026 showcase, which featured of 24 indie games, has been aired sooner today on ClemmyGames YouTube channel.
According to the developers, the delay comes down to a late-stage issue discovered during final development, one that could have…
The PC Gamer's article "After 4 hours of pirate survival in Windrose, I'm reinstalling Sea of Thieves" shows everything wrong…
Among the removed games are family-oriented titles based on popular films such as Chicken Little, Bolt, and G-Force.
The main campaign lasts between 50 and 70 hours, and Pocketpair has already confirmed long-term support throughout the Early Access…
Perceptum is an upcoming psychological horror title developed by the two-person team at Duck Reaction, and early impressions suggest it…
According to the development team, the delay will allow for additional refinement, including bug fixes and expanded quality assurance.
One of Bridgebourn's most striking features is its visual presentation, which uses 2D techniques such as parallax scrolling and dynamic…
Road to Vostok, often described as a single-player take on Escape from Tarkov, launched into early access recently and has…
Originally released in full in 2015, the game has long been praised for its realistic approach to orbital mechanics.
Cozy life simulation game Starsand Island was temporarily (and still is) removed from the Steam store yesterday.
It is quite unusual for an indie game like Figment to see its strongest performance on the Nintendo Switch.
Lighthearted adventure game with dating sim elements Building Relationships has now been delayed from its previously planned Q1 2026 release…
Sony reportedly plans multiple PlayStation 6 models including a budget PS6S and a dockable handheld for a late 2027 launch,…
The publishing label is built around a curated approach, prioritizing a small number of projects that align with Black Tabby’s…
At its core, Lost Railway is designed around cooperative play for up to four players, emphasizing coordination and shared decision-making.
In Prove You’re Human, you are placed in a tense scenario involving an artificial intelligence that believes itself to be…
Microsoft has announced a series of long-awaited updates to the Xbox achievement system, marking it as one of the first…
In response to the underwhelming financial performance, Nexon has reportedly moved to restructure the development team at Neople responsible for…

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