Duck Fest Puts Its Collectible Cards on the Steam Community Market
Duck Fest combines deck building and 1v1 battles with collectible cards that players can trade through the Steam Community Market.
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Paratope has shared a new development update for Skyclimbers, confirming that the game is still planned for release in 2026 on PC via Steam. The studio announced that details about the Beta and Early Access plans will be revealed in the coming weeks. This update will clearly explain their goals for release and outline a refined scope meant to avoid further delays.
In follow-up replies, the developers confirmed that consoles will come after the PC launch. A PlayStation 5 wishlist page is already live, and Paratope also confirmed that a creator program will be part of the upcoming Beta.
This update comes after a long development journey that began with a successful Kickstarter campaign in 2021. The project raised more than 340,000 dollars from over 6,000 backers. Since then, the timeline has shifted several times, with earlier plans moving the Beta into 2025 and Early Access into 2026. These delays were explained as necessary to improve key systems such as city-building, monster behavior, and the game’s main progression loops.
Climbers,
— Skyclimbers (@playskyclimbers) January 21, 2026
Paratope is committed to release in 2026 and will be announcing the plan for Beta and Early Access in the coming weeks.
We greatly appreciate your patience while the team prepares a major development update.
The update will include a breakdown of our goals for… pic.twitter.com/sVpshU01lS
Skyclimbers is a multiplayer city-building action RPG developed and published by Paratope, a New York–based indie studio known for anime-inspired games and related merchandise. The game takes place in a procedurally generated, anime-style universe made up of many dimensions. Players build and manage kingdoms, choose RPG classes, tame and evolve monsters called Sentius, gather resources, and survive in a world that supports both cooperation and competition.
You can design cities using a mix of top-down planning and free building while also exploring the world in third person. Villagers can be assigned jobs, food and resources must be managed, and armies can be trained to defend cities from raids or take part in large sieges. These systems exist alongside RPG combat, exploration, and monster collection.
Exploration takes place across large procedural continents, each made up of multiple biomes with their own plants, animals, and dangers. Beyond land, an endless ocean allows you to sail to new regions and generate fresh worlds. Enemy clans grow over time, expand their territory, and may launch attacks on player cities, keeping the world active and threatening.
Skyclimbers also supports up to five players in co-op, with the same content playable solo or offline. Players can share empires, command AI-controlled armies, take part in PvE raids, or engage in PvP.
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