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Tomb of the Bloodletter is a very fun roguelike built around a clever word-based gimmick. Every effect, such as dealing damage, healing, self-inflicted damage, and many others is assigned to individual letters on your keyboard. The longer the word you type, the more effects you can trigger, allowing you to do far more in a single turn. You don’t need to click on any on-screen keyboard; you simply type, and the game responds instantly. This also creates a unique risk–reward system where you can be heavily punished or heavily rewarded depending on your word choice.
The game can be played quite quickly and offers practically unlimited replay value. That said, as with most roguelikes, enemies and bosses do tend to repeat. Still, the fun comes from challenging your knowledge of the English dictionary while also testing how cleverly, and how long, you can craft words under no pressure.

There isn’t much in the way of story, narrative, or evolving mechanics here; the core gimmick remains the same throughout. You start off fairly weak, and progression is tied to navigating areas represented by specific letters on the keyboard. Whether you want to improve your equipment, upgrade stats, or discover new effects and bonuses, you have to check the detail on the each letter. Each completed level allows you to craft longer words, starting with just three letters and gradually increasing, letting you complete more locations in a single run.
When you enter an area, a random enemy awaits you. Certain letters will be highlighted, and you’re encouraged to build your words around them. However, the game introduces a particularly frustrating mechanic: every upgrade you choose also comes with a negative effect. These can range from losing HP to much harsher penalties, such as taking damage whenever the enemy takes damage. There are many such effects, and much of it comes down to luck. While you can reroll these drawbacks, it doesn’t always lead to better outcomes. Personally, I’m not a big fan of this system, as it can feel overly punishing at times.
On top of that, if you fail to craft longer words or don’t properly work around the letter effects, you can lose very quickly. Careful planning is crucial as you need to consider all possibilities and use your vocabulary and strategic thinking to their maximum if you want to progress successfully. Other than that, you’ll genuinely have a lot of fun testing different words.
Enemies start off relatively weak but become progressively stronger, and some can be downright punishing. For example, one enemy shoots ink at certain letters, making you unable to use them. Despite these challenging moments, the game never feels truly impossible to beat. On top of that, there are multiple playable characters, such as the Heretic, Adventurer, Scholar, and Prophet, each of whom introduces twists to the core rules and significantly changes how you approach combat.

The game does have a few frustrating moments from time to time, but you can usually return to the fun very quickly. There are no permanent stats or external skill trees to grind through between runs, which is a big plus if you’re not a fan of excessive progression systems. One of my favorite options is the ability to speed up combat, letting you skip lengthy animations and keep the pace moving.
In the end, if you’re someone who enjoys challenging yourself and wants to experience a unique take on the deckbuilder and roguelike genres, you really have nothing to lose with Tomb of the Bloodletter. It delivers exactly what you’d expect: nearly unlimited word possibilities paired with an Adventure Time–like art style and aesthetic. Just don’t expect it to be easy, you’ll definitely be properly challenged here.
Review copy provided by the publisher