If you enjoy independent indie game coverage, consider supporting Indie-Games.eu on Patreon. It helps keep the site independent.
In a rare and sincere look behind the curtain of indie game development, the creator of the text-based CRPG Mythscroll has shared the remarkable story of his game’s launch on Steam. Developed in just six months on a shoestring budget of only 246 $, the game defied traditional advice and found a dedicated audience on Steam, proving that a niche title with a clear vision can achieve its goals.
Mythscroll is a D&D-inspired text-based CRPG that focuses on deep character building and sandbox-style gameplay. Its development was a masterclass in resourcefulness; operating under the studio name Seedborne, the developer spent a mere $246 on assets. The most significant cost was $130 for capsule art, while map icons, UI elements, and audio were acquired for free. He even spent just $8 on a single month of social media advertising, which he notes may not have even been worth it.
Development started on February 18, 2025, and the game’s Steam page was live just two months later. The developer strategically participated in Steam Next Fest in June, which helped catapult the game’s wishlists from 720 to nearly 2,727 by the end of the event. When the game officially launched on August 11, 2025, with 3,385 wishlists, the early days were a rollercoaster of emotions.
In the first 48 hours, the game sold 150 copies, reaching over 1,100 $ in gross revenue. However, a single negative review on the second day appeared to significantly hurt sales momentum, which plummeted on the third day despite visibility remaining high. This led to a crucial moment in the game’s launch when the developer, worried about his review score dropping, reached out to players on Discord and asked for reviews.
His efforts paid off, and the game eventually reached the 10-review threshold with a “Mostly Positive” rating. This milestone proved important, as sales rebounded dramatically, with the game selling 70 copies on the seventh day alone. In its first week, Mythscroll sold a total of 289 copies, reaching over 3,200 $ in gross revenue.
The developer, as he notes, learned that reviews are everything, particularly in the early days, and that a small, niche market is sustainable if your goals are modest. He also revealed the personal story behind the project, explaining that the game’s revenue will go towards him contributing to his family’s bills again after a period of being unemployed. The money isn’t just for a passion project; it’s for a sustainable career he has now proven is possible.
Tango Gameworks recently updated its official website with a complete timeline of its biggest projects, highlighting classics such as Hi-Fi…
If you've been waiting for a good excuse to try Path of Exile 2, this might be it.
Players compete for the Tsar's favor by claiming sections of a cathedral, gathering resources, and carefully managing construction and decoration…
The story follows Yuna, seemingly the last human left alive after the entire population of Earth mysteriously disappears.
After moving to a quiet Japanese town to live with her father, Shiomi finds herself trapped inside a disturbing mirror…
Cosmic Division has officially launched in Finland under the leadership of Harry Krueger, a veteran developer best known for his…
Crushed In Time is a spin-off of the million-selling There Is No Game: Wrong Dimension and continues the studio's love…
Moonlighter 2: The Endless Vault has received its second major Early Access update, introducing a host of new features led…
Players step into the shoes of a stressed-out game developer whose panic manifests as destructive lasers.
Former shareholders and founders of Coatsink have announced EdCorp, a new company focused on funding, publishing, marketing, and developing games.
Studio Reset is a newly formed Canadian developer founded by veterans who worked on franchises like Mass Effect, Dragon Age,…
Steam has always been the biggest platform for PC gaming, but the numbers coming out of 2025 and 2026 are…
One of the biggest discussions surrounding Subnautica 2 revolves around a simple question: why can’t players kill the larger creatures…
A new rumor from NateTheHate suggests Sony may finally be looking back at some of its older PlayStation franchise.
Even though Subnautica 2 launched strongly on Steam, the discussion around the game quickly shifted from gameplay to its EULA.
Instead of simply porting the VR experience over to standard screens, Polyarc is combining both Moss and Moss: Book II…
The game focuses heavily on psychological horror, hidden secrets, and surviving terrifying Stalkers that relentlessly hunt you down.
Six One Indie has officially confirmed that the Six One Indie Showcase 2026 will return next week bringing another packed…
STARDUST: Wish of Witch is a turn-based SRPG that mixes classic strategy combat with cinematic storytelling and surprisingly fluid pixel…
A lot of players have already compared it to a mix between Spore and Warframe, which feels pretty accurate once…
Tango Gameworks recently updated its official website with a complete timeline of its biggest projects, highlighting classics such as Hi-Fi…
If you've been waiting for a good excuse to try Path of Exile 2, this might be it.
Players compete for the Tsar's favor by claiming sections of a cathedral, gathering resources, and carefully managing construction and decoration…
The story follows Yuna, seemingly the last human left alive after the entire population of Earth mysteriously disappears.
After moving to a quiet Japanese town to live with her father, Shiomi finds herself trapped inside a disturbing mirror…
Cosmic Division has officially launched in Finland under the leadership of Harry Krueger, a veteran developer best known for his…
Crushed In Time is a spin-off of the million-selling There Is No Game: Wrong Dimension and continues the studio's love…
Moonlighter 2: The Endless Vault has received its second major Early Access update, introducing a host of new features led…
Players step into the shoes of a stressed-out game developer whose panic manifests as destructive lasers.
Former shareholders and founders of Coatsink have announced EdCorp, a new company focused on funding, publishing, marketing, and developing games.
Studio Reset is a newly formed Canadian developer founded by veterans who worked on franchises like Mass Effect, Dragon Age,…
Steam has always been the biggest platform for PC gaming, but the numbers coming out of 2025 and 2026 are…
One of the biggest discussions surrounding Subnautica 2 revolves around a simple question: why can’t players kill the larger creatures…
A new rumor from NateTheHate suggests Sony may finally be looking back at some of its older PlayStation franchise.
Even though Subnautica 2 launched strongly on Steam, the discussion around the game quickly shifted from gameplay to its EULA.
Instead of simply porting the VR experience over to standard screens, Polyarc is combining both Moss and Moss: Book II…
The game focuses heavily on psychological horror, hidden secrets, and surviving terrifying Stalkers that relentlessly hunt you down.
Six One Indie has officially confirmed that the Six One Indie Showcase 2026 will return next week bringing another packed…
STARDUST: Wish of Witch is a turn-based SRPG that mixes classic strategy combat with cinematic storytelling and surprisingly fluid pixel…
A lot of players have already compared it to a mix between Spore and Warframe, which feels pretty accurate once…

To provide the best experience, we use technologies such as cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this website. Not consenting or withdrawing consent may adversely affect certain features and functions.
