Endless Legend 2 Leaves Early Access in September, Adds Console
Endless Legend 2 leaves Early Access in September as version 1.0 rolls out, bringing console versions to PlayStation 5 and…
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New statistics shared by Valve during a presentation at the Game Developers Conference 2026 offer a revealing look at the current scale of the Steam ecosystem and why it continues to be one of the most important platforms for PC developers.
According to the company’s presentation, 5,863 games earned more than $100,000 in revenue during 2025, a figure that continues to grow year over year. While Steam releases thousands of titles annually, this milestone suggests a significant number of games are still finding meaningful commercial success on the platform.
Valve also highlighted the growing impact of its Daily Deals system. In 2025, 1,500 games were featured in Daily Deals, with 69% appearing for the first time, showing that the promotion system is still rotating in new titles rather than repeatedly spotlighting the same games. These deals generated significant engagement as well, with 8.2 million customers purchasing a Daily Deal during the year and overall participation rising dramatically – Valve reported 125% more players buying Daily Deals compared to previous periods.
GDC talk from Valve on the state of Steam in 2026. Here are some numbers that demonstrate the size of the platform:
— Chris Kerr ➡️ GDC (@kerrblimey.bsky.social) 2026-03-10T23:35:46.934Z
Another key takeaway from the talk was just how global the Steam audience has become. Valve revealed that 66% of players now view the platform in a language other than English, underscoring the importance of localization for developers hoping to reach a worldwide market.
The data also highlighted how modern PC gamers use the platform across multiple devices. More than half of active Steam users played on more than one machine in 2025, something Valve pointed to as a major reason developers should support Steam Cloud saves to ensure seamless transitions between devices.
Alongside these platform statistics, Valve briefly touched on hardware standards and future compatibility. Slides shown during the talk referenced a new “Steam Machine Verified” program, which would mirror the verification process used for the Steam Deck. Games that are Deck Verified would automatically meet the requirements for the new category, with expectations including controller support and performance targets such as 30 frames per second at 1080p.
The company also referenced performance targets for standalone VR devices under a “Steam Frame Verified” label, aiming for 90 FPS in VR titles and 30 FPS for standalone 2D games. Despite the technical details, Valve kept expectations in check regarding new hardware announcements.
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