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Developer Aggro Crab, the studio behind hits like Going Under and the viral co-op sensation PEAK (co-developed with Landfall), has revealed their latest project – Crashout Crew. The game is an arcade co-op experience for one to four players, centered on operating forklifts in a hectic warehouse setting.
Set at DE NILE SHIPPING, the world’s “most efficient” warehouse, the game thrusts you into online co-op mayhem where teamwork is essential, but safety is clearly secondary. Players must race against the clock to fulfill increasingly chaotic orders, delivering physics-based boxes while managing a high-stress environment. Time is money, and the primary goal is simple: don’t crash out, or risk making the job even tougher for your coworkers.
Crashout Crew focuses on physics-based delivery chaos across a variety of contracts, each featuring unique and often ridiculous boxes. In the game you can visit a shop to upgrade your forklift and the warehouse environment. However, these upgrades reset after each contract, encouraging you to spend your earnings and constantly adapt their strategy.
Aggro Crab confirmed that Crashout Crew was developed by one half of the studio as part of a 2025 game-jam project, while the other half worked on PEAK. Fans of PEAK should rest assured that it is still being supported, with new content updates expected in the future.
Crashout Crew is scheduled for release on Steam in 2026. For players eager to clock in early, a free demo for Crashout Crew will be available on October 13, coinciding with the start of Steam Next Fest. The demo will offer the first three levels, or “Contracts,” giving players their first taste of the chaotic co-op shift.
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To keep your feed clutter-free, we’ve once again gathered the latest headlines from across the indie gaming space.
We’re already halfway through January 2026, and the new year is off to an incredible start for gaming.
There is a growing problem in gaming media with exclusives and question arises who really breaks the gaming news anymore…
We are still fine-tuning this format, so please bear with us as we improve.
In BEFORE I GO, you take control of an inner child trapped in limbo, moving through a symbolic journey toward…
Instead of flooding your feed with dozens of individual posts, here’s everything you need to know from the indie games…
At its best, the alliance sends a strong signal that online safety is no longer something to be handled in…
It is an easy recommendation for anyone who enjoys beautiful worlds, strong narratives, or tactical depth.
Dead Money Devs includes former Valve developers who worked on well-known titles such as Left 4 Dead, Portal, and Team…
While Elin began as a Japan-focused project, recent sales show strong growth overseas.
PC gaming continues to grow, and Steam has just set a new record that proves it.
Patreon is where we share early impressions of games before reviews go live, talk more openly about the indie industry,…
Instead of slowing down, the scene delivered a mix of unique ideas and long-awaited sequels, led by two very different…
The main structure revolves around surviving wave after wave of enemies inside strange, broken dream worlds.
Will Powers spoke about the importance of quieter moments, cultural details, and the everyday lives of the people inhabiting Pywel.
Starfinder: Afterlight is based on the Starfinder tabletop RPG from Paizo, a science-fiction offshoot of Pathfinder.
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