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BEFORE I GO is an upcoming Metroidvania game developed and published as a solo project by Jérôme Coppens, the creator behind J’s Labratory, a small studio based in Dunkirk, France. With almost 15 years of experience in the video game industry, Coppens has been working full-time on this project since 2021.
The game is officially set to release on April 13, 2026. It will launch on PC via Steam, PlayStation 5, Xbox Series X/S, Xbox One, and Nintendo Switch. The release date was revealed alongside a new trailer that highlighted the game’s combat, precise platforming, and dark, bleak atmosphere.
In BEFORE I GO, you take control of an inner child trapped in limbo, moving through a symbolic journey toward the acceptance of death. The story explores themes of life, fear, loss, and peace, using quiet symbolism instead of direct explanations.
Gameplay focuses on a skill-based side-scrolling action platformer that draws from classic Metroidvania design. Players explore a large, interconnected world with multiple paths, secrets, and dangerous areas. Platforming plays a major role and demands precise timing and full control, while combat puts players against hostile parasitic creatures that offer little room for mistakes.
You can already try BEFORE I GO through a free demo available on Steam. The demo was recently updated with major improvements and offers a clear look at the game’s difficulty, movement, and overall feel.
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According to ViJuDa, a brand-new itch.io account had uploaded a pirated version of the game under a “name your own…
The future of gaming will likely be defined by tension and balance.
Today’s Daily Indie News Roundup covers Early Access reveals, console ports, release delays and demos for Steam Next Fest.
Today’s headlines stretch from hardware shortages shaking the industry’s biggest players to various indie announcements.
The Nintendo Switch emulation scene is facing another period of uncertainty following new legal pressure from Nintendo.
In Piece by Piece, the upcoming puzzle-platformer, every level begins shattered into jigsaw-like fragments,
We're back with our Daily Indie News Roundup and we promise there won't be any hiatus anytime soon.
Sony has officially confirmed that the original God of War Greek trilogy is being remade, marking one of the most…
Few sequels have carried as much emotional weight for fans of narrative adventure games as The Wolf Among Us 2.
Highguard’s rapid fall has become more than just a case study in live-service risk.
Priced at 29.99€ for the standard edition, Sons of Sparta is positioned as a mid-tier experience: smaller in scale, but not in…
When a single sponsored post can reach nearly a million viewers in hours, it’s no surprise publishers are betting big…
Your daily digest of everything happening in indie games and the wider industry is here!
Gaming is no longer defined solely by access to hardware or software. It is shaped by attention, time, and trust.
The controversy began when farming sim YouTuber Josh, posted screenshots highlighting a wave of unusually similar positive Steam reviews.
At the heart of Rhell’s design is a simple but ambitious idea: what if spells weren’t selected from a list,…
Rather than relying solely on difficulty and linear progression, it builds its identity around run-based structure, spell systems, counters, and…
The new update significantly expands the sci-fi survival-crafting game’s world, story, and technical performance.
When you combine historically grounded settings, physics-driven combat, and a fully simulated city overrun by the undead, you get something…
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