If you enjoy independent indie game coverage, consider supporting Indie-Games.eu on Patreon. It helps keep the site independent.
The latest study by Yrs Truly’s Gaming Content Creator Report 2025 reveals that most gaming content creators operate independently. A staggering 92.7% lack agency representation, and for the majority, creating content is a secondary commitment, often balanced with full-time work or school.
The report surveyed over 100 global creators (mostly from the UK, Ireland, and Europe) to provide insights for game marketers on building authentic influencer relationships. It found that only 30.3% of creators focus solely on content production. This challenges the common perception that content creation is easily viable as a full-time job.
The study emphasizes that because the majority of creators have limited time, brands must communicate clearly and efficiently when seeking collaborations. When pitching a game, creators look for titles similar to what they’ve played previously, but they are also “open to more unfamiliar titles, provided the game aligns well with their audience.”
Creators prioritize audience values above all else. The survey showed that when taking sponsorships, a creator’s biggest concern is their community’s reaction: 70.7% of respondents rated this concern seven or higher out of ten. “Creator’s won’t risk the trust of their followers just for a paycheck – if an opportunity doesn’t align with their audience’s values and interests, influencers are likely to reject it,” the report stated.
The data shows that income from sponsorships makes up an average of 29.6% of a content creator’s overall earnings. While 100% of surveyed creators said they were willing to negotiate rates, a significant 65.9% offer different, likely reduced, rates specifically for indie projects. Furthermore, while covering games, 36% of creators said they would expect financial compensation for attending events, such as covering travel and lodging costs.
The majority of creators (68%) use YouTube and Twitch. However, an even larger number (89%) also produce short-form content across Instagram, TikTok, and YouTube Shorts. Yrs Truly noted that this diversification is happening because cross-posting short videos allows creators to “increase their reach without much extra work.”
Yrs Truly founder and director MJ Widomska summarized the report’s goal: “We wanted to correct the lack of insight… Content creators were very transparent, sharing past negative experiences and highlighting how they’d like to be treated when working with brands.”
Cookie Cutter, the hand-drawn action-adventure from Subcult Joint, is entering a new phase after the team successfully regained full control…
Xbox appears to be entering a new phase, with a clearer focus on accessibility and player choice shaping both its…
A recent discussion around game Die For The Lich is highlighting just how quickly a game’s reputation can shift on…
The Time I Have Left, a narrative-driven escape RPG, is still in development despite its creator facing a staggering number…
Every year, a handful of indie games break through and become surprise hits, but for every breakout success, there are…
The indie scene is absolutely stacked this spring, and if you’re only keeping an eye on the biggest AAA releases,…
PullUp Entertainment has shared its latest financial results, offering a closer look at both the successes and challenges shaping its…
Players step into the role of a small but agile mouse assisting a kind witch in protecting the land she…
Players build ships, hire crews, and set sail to raid nearby islands for resources that cannot be produced at home.
Shortform video now beats traditional media for game discovery. We break down the distinct audiences of Instagram, TikTok, and YouTube…
The latest Galaxies Spring Showcase has come to a close, featuring a diverse lineup of titles ranging from survival games…
The GameSpain Spring 2026 showcase, which featured of 24 indie games, has been aired sooner today on ClemmyGames YouTube channel.
According to the developers, the delay comes down to a late-stage issue discovered during final development, one that could have…
The PC Gamer's article "After 4 hours of pirate survival in Windrose, I'm reinstalling Sea of Thieves" shows everything wrong…
Among the removed games are family-oriented titles based on popular films such as Chicken Little, Bolt, and G-Force.
The main campaign lasts between 50 and 70 hours, and Pocketpair has already confirmed long-term support throughout the Early Access…
Perceptum is an upcoming psychological horror title developed by the two-person team at Duck Reaction, and early impressions suggest it…
According to the development team, the delay will allow for additional refinement, including bug fixes and expanded quality assurance.
One of Bridgebourn's most striking features is its visual presentation, which uses 2D techniques such as parallax scrolling and dynamic…
Road to Vostok, often described as a single-player take on Escape from Tarkov, launched into early access recently and has…
Cookie Cutter, the hand-drawn action-adventure from Subcult Joint, is entering a new phase after the team successfully regained full control…
Xbox appears to be entering a new phase, with a clearer focus on accessibility and player choice shaping both its…
A recent discussion around game Die For The Lich is highlighting just how quickly a game’s reputation can shift on…
The Time I Have Left, a narrative-driven escape RPG, is still in development despite its creator facing a staggering number…
Every year, a handful of indie games break through and become surprise hits, but for every breakout success, there are…
The indie scene is absolutely stacked this spring, and if you’re only keeping an eye on the biggest AAA releases,…
PullUp Entertainment has shared its latest financial results, offering a closer look at both the successes and challenges shaping its…
Players step into the role of a small but agile mouse assisting a kind witch in protecting the land she…
Players build ships, hire crews, and set sail to raid nearby islands for resources that cannot be produced at home.
Shortform video now beats traditional media for game discovery. We break down the distinct audiences of Instagram, TikTok, and YouTube…
The latest Galaxies Spring Showcase has come to a close, featuring a diverse lineup of titles ranging from survival games…
The GameSpain Spring 2026 showcase, which featured of 24 indie games, has been aired sooner today on ClemmyGames YouTube channel.
According to the developers, the delay comes down to a late-stage issue discovered during final development, one that could have…
The PC Gamer's article "After 4 hours of pirate survival in Windrose, I'm reinstalling Sea of Thieves" shows everything wrong…
Among the removed games are family-oriented titles based on popular films such as Chicken Little, Bolt, and G-Force.
The main campaign lasts between 50 and 70 hours, and Pocketpair has already confirmed long-term support throughout the Early Access…
Perceptum is an upcoming psychological horror title developed by the two-person team at Duck Reaction, and early impressions suggest it…
According to the development team, the delay will allow for additional refinement, including bug fixes and expanded quality assurance.
One of Bridgebourn's most striking features is its visual presentation, which uses 2D techniques such as parallax scrolling and dynamic…
Road to Vostok, often described as a single-player take on Escape from Tarkov, launched into early access recently and has…

To provide the best experience, we use technologies such as cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this website. Not consenting or withdrawing consent may adversely affect certain features and functions.
