If you enjoy independent indie game coverage, consider supporting Indie-Games.eu on Patreon. It helps keep the site independent.
Microsoft is intensely preparing and securing its own future with its next generation of Xbox consoles. As revealed by insider Jez Corden on the Xbox Two podcast, the new console allegedly features hardware backward compatibility. This means that games from earlier Xbox platforms will be able to run without any need for emulation. This move clearly shows Microsoft’s commitment to preserving its gaming legacy, while simultaneously promising “the biggest technical leap” in Xbox history.
Corden clarified that the console’s chip is designed to natively support games from the Xbox 360, Xbox One, and Xbox Series X/S consoles. This, notably, refers to titles that are already part of Microsoft’s backward compatibility program. This practically means that players will be able to simply take out their old discs or digital libraries and enjoy them on the new hardware without any issues.
Microsoft also promises that the next Xbox will deliver a traditional console experience, faithful to the “plug-and-play” principle that fans appreciate. Despite social media rumors about a potential shift toward PC features, Corden confirmed that the console will not integrate Steam. Instead, the focus remains on developing a powerful, standalone gaming device that “pushes technical boundaries.”
In addition to the console itself, Microsoft is actively exploring new ways to expand the Xbox ecosystem. At the recent Xbox Games Showcase during Summer Game Fest, they introduced third-party handheld devices: the Xbox ROG Ally X and ROG Ally, developed in partnership with ASUS. As is known, these devices are closer to PC gaming but offer portable ways to play Xbox titles. However, the next-generation console remains the central part of their “This is an Xbox” strategy.
To keep your feed clutter-free, we’ve once again gathered the latest headlines from across the indie gaming space.
We’re already halfway through January 2026, and the new year is off to an incredible start for gaming.
There is a growing problem in gaming media with exclusives and question arises who really breaks the gaming news anymore…
We are still fine-tuning this format, so please bear with us as we improve.
In BEFORE I GO, you take control of an inner child trapped in limbo, moving through a symbolic journey toward…
Instead of flooding your feed with dozens of individual posts, here’s everything you need to know from the indie games…
At its best, the alliance sends a strong signal that online safety is no longer something to be handled in…
It is an easy recommendation for anyone who enjoys beautiful worlds, strong narratives, or tactical depth.
Dead Money Devs includes former Valve developers who worked on well-known titles such as Left 4 Dead, Portal, and Team…
While Elin began as a Japan-focused project, recent sales show strong growth overseas.
PC gaming continues to grow, and Steam has just set a new record that proves it.
Patreon is where we share early impressions of games before reviews go live, talk more openly about the indie industry,…
Instead of slowing down, the scene delivered a mix of unique ideas and long-awaited sequels, led by two very different…
The main structure revolves around surviving wave after wave of enemies inside strange, broken dream worlds.
Will Powers spoke about the importance of quieter moments, cultural details, and the everyday lives of the people inhabiting Pywel.
Starfinder: Afterlight is based on the Starfinder tabletop RPG from Paizo, a science-fiction offshoot of Pathfinder.
Bouhafa is best known for his work on films such as Timbuktu, The Summit of the Gods, and The Little…
The game blends open-world exploration with intense combat against both human rivals and hostile creatures.
Set during the Black Death, Nested Lands places full control of a struggling settlement in the hands of a lone…
The game aims to recreate the sense of wonder many players felt the first time they encountered a 16-bit platformer.
To keep your feed clutter-free, we’ve once again gathered the latest headlines from across the indie gaming space.
We’re already halfway through January 2026, and the new year is off to an incredible start for gaming.
There is a growing problem in gaming media with exclusives and question arises who really breaks the gaming news anymore…
We are still fine-tuning this format, so please bear with us as we improve.
In BEFORE I GO, you take control of an inner child trapped in limbo, moving through a symbolic journey toward…
Instead of flooding your feed with dozens of individual posts, here’s everything you need to know from the indie games…
At its best, the alliance sends a strong signal that online safety is no longer something to be handled in…
It is an easy recommendation for anyone who enjoys beautiful worlds, strong narratives, or tactical depth.
Dead Money Devs includes former Valve developers who worked on well-known titles such as Left 4 Dead, Portal, and Team…
While Elin began as a Japan-focused project, recent sales show strong growth overseas.
PC gaming continues to grow, and Steam has just set a new record that proves it.
Patreon is where we share early impressions of games before reviews go live, talk more openly about the indie industry,…
Instead of slowing down, the scene delivered a mix of unique ideas and long-awaited sequels, led by two very different…
The main structure revolves around surviving wave after wave of enemies inside strange, broken dream worlds.
Will Powers spoke about the importance of quieter moments, cultural details, and the everyday lives of the people inhabiting Pywel.
Starfinder: Afterlight is based on the Starfinder tabletop RPG from Paizo, a science-fiction offshoot of Pathfinder.
Bouhafa is best known for his work on films such as Timbuktu, The Summit of the Gods, and The Little…
The game blends open-world exploration with intense combat against both human rivals and hostile creatures.
Set during the Black Death, Nested Lands places full control of a struggling settlement in the hands of a lone…
The game aims to recreate the sense of wonder many players felt the first time they encountered a 16-bit platformer.

To provide the best experience, we use technologies such as cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this website. Not consenting or withdrawing consent may adversely affect certain features and functions.
