The Forever Project Aims to Bring Physical Games Back for Indie Developers
The Forever Project aims to make physical game releases more affordable for indie developers through a partnership between 33 Games…
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On one side, PC emulation is finally giving fans the smooth, high-performance Bloodborne experience they have wanted for years. On the other side, a clever trick has turned the PlayStation Portal into a way to play local co-op for online games.
The newest update to the open-source Shad PS4 emulator (version 12.0.6) gives an unofficial look at what Bloodborne can really do on PC. For the first time, players can run the game at much higher frame rates and resolutions than the original PlayStation version, breaking the long-standing 30 FPS limit.
The performance improvements are huge:
Compared to this, the PlayStation 5 can still only run the old 1080p, 30 FPS version through backward compatibility. The emulated PC version shows just how flexible Bloodborne’s engine really is, raising even more questions about why Sony still hasn’t released an official 60 FPS update.
In a separate surprise, a simple workaround has allowed the PlayStation Portal, meant only for Remote Play, to act like a second local co-op device for online games.
The setup works like this:
With both players sitting next to each other, one plays directly on the PS5 while the other streams the game to the Portal. This lets two people play together using only one copy of the game and one Premium subscription. Early tests show it works well for slower or more relaxed genres, like exploration games or third-person action titles, though fast shooters still suffer from some latency.
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